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Thread: Crysis 2 only DX9 - DX11 will be "later" with an update

  1. #651
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    Quote Originally Posted by mattlef View Post
    Wow, that looks amazing.
    Which mod is that?
    read top left. Extreme Quality Mod from CyberAlien

    All along the watchtower the watchmen watch the eternal return.

  2. #652
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    Quote Originally Posted by kgk View Post
    Crysis 1 at Extreme Quality:

    http://www.youtube.com/watch?v=B3EEj...embedded#at=35

    Yea, definitely not buying anymore Crytek games that get multiplatform releases.
    Can look stupid but i want a Vietnam game like that ....
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  3. #653
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    Quote Originally Posted by kgk View Post
    Crysis 1 at Extreme Quality:

    http://www.youtube.com/watch?v=B3EEj...embedded#at=35

    Yea, definitely not buying anymore Crytek games that get multiplatform releases.
    As much as I like the graphics shown in that video, the view and weapon bob are just horrible. If I can disable the bob I'll definitely try that mod
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  4. #654
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    Quote Originally Posted by kgk View Post
    Crysis 1 at Extreme Quality:

    http://www.youtube.com/watch?v=B3EEj...embedded#at=35

    Yea, definitely not buying anymore Crytek games that get multiplatform releases.
    It would be a matter of getting them to not lock the PC version at the level needed for the game to run in consoles. But if you think about it, depending on what feature you're talking about it might or might not be feasible.

    Crysis 2 on the PC suffers from artificial limits imposed at the design stage which were made with the consoles in mind.
    You get relatively narrow and static environment (A city instead of a jungle), indestructible trees, boxes and even light posts (For real) and other kinds of stuff.
    If they make the necessary changes in the maps to enable that and other features for the PC version then you will be dealing with a noticeably different experience, and that goes against the usual focus of multiplatform titles were "All versions are the same".

    Check the tech demo videos for Cryengine 3. It's just as capable as Cryengine 2 is if not better. Crysis 2 simply doesn't give the engine a proper use for the reasons stated above.
    The moment they release the mod tools (If they ever do) we will be able to see the real capabilities of the engine, by making maps and stuff with actual physics all around for example, just like in Crysis.

    This however does not justify the fact that they specifically disabled any kind of deep graphical customization, or that they used the same low res textures as the console versions when they had high def versions of them ready to use. That's simply not giving a .

    This is why Crysis 2 is a terrible example of the engine they are trying to sell, features and capabilities wise.
    It, however, shows that the thing can run in Microsoft's and Sony's money-printing boxes, which is what really matters to most potential licensees after all...

    In short, make a PC only game to get your tech to the infinite and beyond, or suffer the Lowest Common Denominator syndrome.

  5. #655
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    Another picture for Hornet..


    Credit to JieMan nVidia forums.

    John

    BTW I have heard that there will be 3 patches for Crysis 2, the first of which primarily addresses online issues and security exploit fixes. The other will address bugs reported by the end users as the 3rd... well anyones guess. Hopefully the DirectX11 content will becoming in the third patch.
    After all nVidia have released the 270.51 BETA drivers which includes Command Lists and DirectX11 Multithreading.
    John
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  6. #656
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    After having played a couple of hours on my rig with this game I am very disappointed.
    *Can't save, only checkpoints... <- This is the absolute worst.
    *Can't set "advanced" graphic settings in game, although it's nice not to have the game reboot every time you change something.
    *The new suit controls/HUD are a bit daft and there is no health bar anymore...
    *Dual pistols, give them back!
    *The game feels super linear compared to Crysis 1.
    *The enemy can see you through walls and have insane accuracy regardless of distance. <- This is just silly (On veteran difficulty)
    *Some times the textures are absolutely awful.

    My computer struggles with this game at gamer quality, barely 30fps @ 1920*1200. But this I kinda expected =) (EDIT, NVM, Crossfire was not enabled... lol. And now there is a lot of flickering... yay.
    Last edited by Kallenator; 04-04-2011 at 07:19 AM.
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  7. #657
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    Quote Originally Posted by JohnZS View Post
    After all nVidia have released the 270.51 BETA drivers which includes Command Lists and DirectX11 Multithreading.
    This is something quite a few people missed and should prove to be a huge step forward for future DX11 titles. It also eliminates the excuse Crytek had when they said current DX11 drivers didn't handle multithreading as required by the MS DX11 SDK.

  8. #658
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    Quote Originally Posted by SKYMTL View Post
    This is something quite a few people missed and should prove to be a huge step forward for future DX11 titles. It also eliminates the excuse Crytek had when they said current DX11 drivers didn't handle multithreading as required by the MS DX11 SDK.
    Nice, does it work in Civ5 already?

  9. #659
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    Quote Originally Posted by SKYMTL View Post
    This is something quite a few people missed and should prove to be a huge step forward for future DX11 titles. It also eliminates the excuse Crytek had when they said current DX11 drivers didn't handle multithreading as required by the MS DX11 SDK.
    Oh yes apparently already people who use a PSX emulator are benefiting from this already and Civ 5 users are enjoying the boost too
    Fingers crossed the wait for more enhancements for existing DirectX11 games as well as Crysis is not that long now... perhaps the developers might wait until 270 goes WHQL before they start releasing the patches though.

    Quote Originally Posted by DarthShader View Post
    Nice, does it work in Civ5 already?
    Yep nVidia release notes claim a 7% performance increase in Civ5 (on GTX580) however users are reporting higher numbers than this. If you play Civ5 and have an nVidia DirectX10+ card you may wish to give these drivers a try.

    Sadly I had to rollback to 266.58 as they did not play too kindly in Batman:AA on my 295

    John
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  10. #660
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    Quote Originally Posted by JohnZS View Post
    Yep nVidia release notes claim a 7% performance increase in Civ5 (on GTX580) however users are reporting higher numbers than this. If you play Civ5 and have an nVidia DirectX10+ card you may wish to give these drivers a try.
    It should even work with DX9 hardware. I hope somebody does a nice performance study in Civ5, with different modes and cards, with being able to indentify or switch on/off the improvments from multhithreading. SKYMTL maybe?

  11. #661
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  12. #662
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    Thanks for the headsup Digiali
    Here is the change list.

    • Further improved anti-cheat measures
    • Fix for spurious characters appearing when initiating text chat
    • Fix for Chatlog doesn't disappear after kill cam
    • Fixed occasional login issues
    • Changed VOIP defaults
    • Fixed some UI aspect issues on multiple monitors
    • Added option for crouch toggle in MP & SP
    • Fixed a bug where players lost Nano Catalyst points after restarting the game
    • Filter settings in server browser are now retained
    • Default player count required to start a game from the lobby lowered to 4
    • Fixed issue related to “Deleting Reference Counted Object Twice” error that appeared for some users with strict router/firewall settings
    • Fixed issue of not being able to melee after dying
    • Fixed issue where some video cards were being stated as unsupported
    John
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  13. #663
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    I wonder if this fixes that stupid error where you can't even get into multiplayer, hopefully it does.

    EDIT: Nope, they haven't, still persisting.
    Last edited by Chrono Detector; 04-05-2011 at 01:57 AM.
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  14. #664
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    Quote Originally Posted by kgk View Post
    Crysis 1 at Extreme Quality:

    http://www.youtube.com/watch?v=B3EEj...embedded#at=35

    Yea, definitely not buying anymore Crytek games that get multiplatform releases.
    Combine it with rygels texture pack and xigmateks physics/particel mod and you get Maximum Awesomeness and a game that even makes todays highend rigs screm... with a game that is now nearly 4 years old.

    Xigmateks mod:
    Here a older version, but shows good effects:
    http://www.youtube.com/watch?v=WTFQp625FqI

    And the newest version:
    http://www.youtube.com/watch?v=PDI2xamrb3Q

    As for the patch... another extreme fail form crytek.. there MP cheat fix was nothing more then ignoring the unpaked pak files in the game directory... despite that peopel still get random disconnets, people still can play MP with random key and in SP nano catalyst is still buged...

    But with this they also locked down the possibilty to replace textures... normal you can just unpak the pak file in the game directory and then replace the texture.. now this option is gone... gg. Also i doubt this will stop people form modifieng there xml files... all they need to do is to import there modified xml into the pak file... and there are tools out there where you can do this.

    Instead of opening it up, with every patch they lock crysis 2 down more and more.
    Last edited by Hornet331; 04-05-2011 at 04:39 AM.

  15. #665
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    Here's a screenshot I took of Beta13's extreme quality config v8. Looking pretty damn good I must say



    LOL, I'm using this extreme quality config and playing at 2560x1600 on a single overclocked GTX 480 and I'm still getting 30+ framerates , since using SLi mode causes insane flickering
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  16. #666
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    Quote Originally Posted by Carfax View Post

    Still lacks POM.. hate it when you look at the brick wall and its just a flat surface.
    Last edited by Hornet331; 04-05-2011 at 03:34 PM.

  17. #667
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    Dx11 patch announced,no date

    Quote Originally Posted by Cry-Tom
    We would like to announce that there will be a DX11 patch released for Crysis 2. We are working to get the best out of DX11, so we’ll wait to announce the features until a little closer to release.
    http://www.mycrysis.com/forums/viewt...p?f=40&t=22276

    Quote Originally Posted by Cry-Adam
    This patch is for DX11 only.
    http://www.mycrysis.com/forums/viewt...22276&start=30

  18. #668
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    Originally Posted by Cry-Adam
    This patch is for DX11 only.
    Seems a bit silly that there is no DirectX10 fallback on the DX11 path?
    What a load of old nonsense...

    John
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  19. #669
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    ...so i almost beat the game and now they officially announce they'll release a dx11 patch. great... NOT. i guess i'll never enjoy the game in full dx11, since it'll be collecting dust on my rack when i finish it :O
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  20. #670
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    Quote Originally Posted by RaZz! View Post
    ...so i almost beat the game and now they officially announce they'll release a dx11 patch. great... NOT. i guess i'll never enjoy the game in full dx11, since it'll be collecting dust on my rack when i finish it :O
    hence the reason I have not touched it since i played the first 10 minutes. I played through those first 10mins many times however and I am totally disappointed with how the game looks and runs. With the newest driver (270.51) i get MASSIVE flickering in everything but "high" very high and extreme are totally unplayable. With the 267 beta driver it runs pretty good on extreme but only uses on out of my 3 cards...

    the thing that burns me though is how it says all over the box that the game is "3D ready" and it was a huge marketing thing for them to push the game with great 3D support.... Crysis warhead not only looks better in 3D buts runs better as well. the 3D in Crysis 2 is a joke and causes flickering for me on all drivers.... maybe it's nvidia's fault, maybe it's Crytek's fault. it's prob a combination of both. i also noticed that the 270.51 drivers break my Crysis and Crysis Warhead DX10 support... I hope the WHQL driver does not have these issues. but I will be waiting till the DX11 patch comes anyways to play through it fully. if the game sucks I want to play it the first time with the best it can give me....
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  21. #671
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    Quote Originally Posted by JohnZS View Post
    Seems a bit silly that there is no DirectX10 fallback on the DX11 path?
    What a load of old nonsense...

    John
    DX11 has a automatic fall back to DX10.(1). So it doesn't matter that you card cant run Dx11.

    But of course you can't see Dx11 effects.

  22. #672
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    Quote Originally Posted by Hornet331 View Post
    DX11 has a automatic fall back to DX10.(1). So it doesn't matter that you card cant run Dx11.

    But of course you can't see Dx11 effects.
    That is what I thought, but apparently the DirectX11 Patch requires DirectX11 hardware only

    I do indeed hope I am wrong, and Cry-Adam as typed things slightly bluntly and also you are correct

    But as it stands Maxium Fail has

    1) Currently no Multi GPU support (both SLI and Crossfire suffers horrific flicerking which is not driver related).

    2) No 64Bit Support

    3) No AF (you have you force this and it can look odd).

    4) No True FSAA

    5) Currently no DX 11/10 support.

    John
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  23. #673
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    Yeah the game is aweful in sli mode. I had to disable sli mode to run it and only one GPU was doing most of tThe work. Crysis and warhead fared soo much better. This is after trying drivers 266 and the beta 270 something.

    Thinking about it i think I'll leave the game till later when the newer patches come out and some drivers too.
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  24. #674
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    This game is alot of fun in my view. Suit controls are done right with one click access to any feature on the fly and the game is a lot more fun than 1st one.

  25. #675
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    Quote Originally Posted by Cooper View Post
    This game is alot of fun in my view. Suit controls are done right with one click access to any feature on the fly and the game is a lot more fun than 1st one.
    That is the one thing I do like.
    One touch access to "Maximum Armour", "Maximum Cloak" etc is very good and helps gameplay and makes you feel one with the suit.
    I macroed it for Crysis

    Well gatecrasherlok I have posed the question to Crytek (along with DX10 fallback support if any)

    I will post if they get back to me.

    nVidia have told me that they are looking into the SLi issues and have been since the demo was released, but none of their usual driver work around methods are working.

    They have set the AFR2 profile as this usually does help with similar issues, but there really is no joy here.

    nVidia are also working on fixing SLi for Crysis on G200 GPU's (as it was broken in Forceware 195+)

    John
    Last edited by JohnZS; 04-08-2011 at 01:24 PM. Reason: uses bad grammars
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