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Thread: Crysis 2 only DX9 - DX11 will be "later" with an update

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  1. #11
    Xtreme Member
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    Quote Originally Posted by Mad Pistol View Post
    They promised DX11, and at release, we don't even have DX10. We ONLY have DX9 support, which is a step backwards from the original Crysis.

    I agree with him. I'm not impressed that it's only a DX9 game. I'm even less impressed with how much of a console port it is.



    The only other current game that is only DX9 that truly impresses me is Starcraft 2. But Starcraft 2 was never about the graphics or pushing the envelope of technology like Crysis was. It was about ling rushing your opponent into oblivion.

    I got my ling rushes with SC2 (mission accomplished). Where's my cutting edge graphics on Crysis 2?
    There will always be apologists or shills for games that come from major studios. Won't be any different with Crysis 2. Even when people discover files that reference Xbox in the PC versions, see onscreen overlays telling you to press right trigger, etc. They will just go on and on about how it's "an honest mistake, has nothing to do with the development, blah blah".

    The reality is that Crysis 2, like a number of PC titles in the last few years, is not simply a questionable Xbox port, but a blatant, sloppy one. I mean they didn't even replace "press start" or the on screen queues to press controller buttons for hell sake. Compared to Crysis, Crysis 2 on the PC is actually a step backwards.

    It's so blatantly obvious that the game is built around the lowest common denominator (Xbox) that the apologists really have no ground to stand on. And if Crysis 2 sells poorly on the PC despite all the paid for reviews (I'm looking at you IGN, Kotaku, etc.) Crytek and the apologists will just scream "PC PIRACY RUINING GAMING!!one1!!!!" and blame the consumer for their piss poor product. Crytek has lost all my respect. I don't know a single friend or colleague of mine who games on the PC and is buying this game after seeing what a joke it is.

    This "Piracy, Distribution problems, blah blah" doesn't play anymore. All the major platforms have rampant piracy (Xbox, PS3 and PC). A garbage product that is way overpriced will see high rates of piracy. It's simple as.

    Sell your game through Steam, or by yourself without mountains of Securom/Windowslive bullsh*t, or be viewed as the joke of a PC developer that you are. That's it. There are no other options. Don't price it exorbitantly, distribute it through Steam, make a quality game, and develop it for the PC if you plan on selling it to PC gamers.

    F*CK THIS IS GOOD COFFEE
    Last edited by kgk; 03-23-2011 at 03:46 AM.
    Bill Cosby: Stewie, what do you think candy is made out of?
    Stewie Griffin: Sunshine and farts! What the hell kind of question is that?!

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