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Thread: Crysis 2 only DX9 - DX11 will be "later" with an update

  1. #301
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    is it just me or do the pre alpha videos of battlefield 3 look better than the supposed finished crysis?

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    They look beyond better...makes me wanna buy 2 copies of BF3 and skip Cryfailure completely.

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    Quote Originally Posted by Jodiuh View Post
    They look beyond better...makes me wanna buy 2 copies of BF3 and skip Cryfailure completely.
    Hargreave (SP?) would like to have a word with you...



    And before anybody asks, this is in DX9...

    Full size here...
    Last edited by AmTGMan; 03-21-2011 at 11:05 PM. Reason: resized original image...
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    Another thing I find funny is AMD/Intel would snipe any of our Moms on a grocery run if it meant good quarterly results, and you are forever whining about what feser did?

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    Quote Originally Posted by AmTGMan View Post
    Hargreave (SP?) would like to have a word with you...



    And before anybody asks, this is in DX9...

    Full size here...
    Nice and detailed character models but ugly as sin backgrounds, check! Also it looks like there is NO AA, judging from the vr's review in the 6th screenshot since the broken metal door has no edge smoothing of any kind from one setting to another. Although the game looks insanely blurry, I bet it's because if they were sharp it'll look ugly as hell on consoles... Crysis 2 looks ok but no better than any of the current fps shooters and even worse in some situations, and without DX11 everything looks so flat. Crysis 2, welcome to 2003. Let Witcher 2 show crytek how its done, can't wait.

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    It's probably going to be a really good so campaign too. Ill pick it up when it goes to 20 and they've patched in dx11.

  6. #306
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    Quote Originally Posted by AmTGMan View Post
    Hargreave (SP?) would like to have a word with you...



    And before anybody asks, this is in DX9...

    Full size here...
    I don't wanna judge the game before try it on final version, but i doubt this part is something when you run around and zoom on a guy who speak on you, so i believe it's a cutscene ? ..
    well i don't judge game IQ cause cutscene look nice. But a good point for crytek, cause lately many games was not even put the cutscene at the good resolution, and we know all how good a cutscene at 1024x768 is looking on a LCD 1080P.
    It's like looking on the cutscene of SC2 and imagine play the game with thoses graphics . ( and some of the campaign are really good ),
    Last edited by Lanek; 03-22-2011 at 12:09 AM.
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    I don't care about FSAA as i use MLAA which works in all games. What's bothering me that we're in 2011, DX11 cards were selling for what, year and a half, 2 years already?
    And we get a DX9 game...

    I lso hate the fact that first game experience will be in DX9. Playing it again later with DX11 just won't be the same as you'll already know the game progress, story, levels etc.
    The same reason why System Shock 2 and Half-Life 1 and 2 were special experience the first time but the second run, even though it was still very enjoyable it just wasn't the same.
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  8. #308
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    Does anyone have a link to a good review of the game since today is the day?
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  9. #309
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    Quote Originally Posted by phantomferrari View Post
    is it just me or do the pre alpha videos of battlefield 3 look better than the supposed finished crysis?
    I will wait ... I'm not convinced by BF3 ... Maybe good for 2mns trailer but what about the game ?

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    Olivion, don't you think it's a bit early to be conviced about it anyway ?

    what are we knowing? it will use Full DX11 ... we have see a gameplay video ( i have speak with some jurnalist who was really present ), they have see a part of the campaign ( video are takes of this presentation ), 2 missions we have get now on videos ...( real time game play demos, not pre calclulate demos, but this don't mean the final version will be better or as good ) .
    In this environnement is great, the graphism, physics, feelings seems great( look the part uppon the bridge and look how characters are running, it make me feel to a movie, really realistic ) ....... how it will look on the end? who know, but it look promising ... really promising..
    Last edited by Lanek; 03-22-2011 at 05:03 AM.
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    Also does anyone know what kind of DRM it will have?
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  12. #312
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    Quote Originally Posted by lanek View Post
    olivion, don't you think it's a bit early to be conviced about it anyway ?

    What are we knowing? It will use full dx11 ... We have see a gameplay video ( i have speak with some jurnalist who was really present ), they have see a part of the campaign ( video are takes of this presentation ), 2 missions we have get now on videos ...( real time game play demos, not pre calclulate demos, but this don't mean the final version will be better or as good ) .
    In this environnement is great, the graphism, physics, feelings seems great( look the part uppon the bridge and look how characters are running, it make me feel to a movie, really realistic ) ....... How it will look on the end? Who know, but it look promising ... Really promising..
    w&s

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    Entièrement d' accord ...... Parce que je ne crois qu' en une seule chose: mon incroyable incrédulité ( ou parce que je suis blazé a défaut.) ......... attendons et jugeons ensuite .....

    J' allais devenir poétique mais.. ... effectivement complétement d' accord, faudra voir, vu ce qu' on a vu ses derniers temps....
    Last edited by Lanek; 03-22-2011 at 06:17 AM.
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    Quote Originally Posted by AmTGMan View Post
    [...]
    And before anybody asks, this is in DX9...
    [...]
    doesn't impress me at all, tbh.

    yeah, the face is very detailed, but that has nothing to do with the API itself. you can use detailed textures and highpoly objects with some shaders in even older directx versions
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  15. #315
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    ok, just got the full game, it auto downloaded a patch to version 1.1

    I still got image flickering, still the same options to change graphics, everything the same as beta..

    son, I'm disappoint.
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    Quote Originally Posted by kazuyakun View Post
    Nice and detailed character models but ugly as sin backgrounds, check! Also it looks like there is NO AA, judging from the vr's review in the 6th screenshot since the broken metal door has no edge smoothing of any kind from one setting to another. Although the game looks insanely blurry, I bet it's because if they were sharp it'll look ugly as hell on consoles... Crysis 2 looks ok but no better than any of the current fps shooters and even worse in some situations, and without DX11 everything looks so flat. Crysis 2, welcome to 2003. Let Witcher 2 show crytek how its done, can't wait.
    ...That "blurry" background is caused by DoF effects.

    You know, the same trick that's been being used in games for quite a few years now?

    I'm still with-holding my judgement on Crysis 2 until we see the DX11 patch. I'd still bet my paycheck that EA forced their hand on releasing the game before DX11 was ready to go.
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  17. #317
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    Quote Originally Posted by Olivon View Post
    I will wait ... I'm not convinced by BF3 ... Maybe good for 2mns trailer but what about the game ?
    there was a leaked video of actual game play not too long ago that im sure has since been removed from youtube but it basically looked the same gameplay wise as the first trailer. (the one where the guy is next to the car that gets hit with an rpg)

    i know i shouldnt get excited yet but after being so burned by crytek i need a gaming company i can believe in. one that still cares about the pc gaming community

  18. #318
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    Quote Originally Posted by RaZz! View Post
    doesn't impress me at all, tbh.

    yeah, the face is very detailed, but that has nothing to do with the API itself. you can use detailed textures and highpoly objects with some shaders in even older directx versions
    You think the end result is good but aren't impressed cause of the API that was used? That's a bit backwards don't ya think?

  19. #319
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    Quote Originally Posted by trinibwoy View Post
    You think the end result is good but aren't impressed cause of the API that was used? That's a bit backwards don't ya think?
    They promised DX11, and at release, we don't even have DX10. We ONLY have DX9 support, which is a step backwards from the original Crysis.

    I agree with him. I'm not impressed that it's only a DX9 game. I'm even less impressed with how much of a console port it is.



    The only other current game that is only DX9 that truly impresses me is Starcraft 2. But Starcraft 2 was never about the graphics or pushing the envelope of technology like Crysis was. It was about ling rushing your opponent into oblivion.

    I got my ling rushes with SC2 (mission accomplished). Where's my cutting edge graphics on Crysis 2?
    Last edited by Mad Pistol; 03-22-2011 at 08:15 PM.
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  20. #320
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    Bought the game today and just played for about an hour.

    Crysis and Warhead definately look better and the environments are much smaller in crysis 2. Probably went to the city since the consoles would struggle with the larger areas of the first 2 games.

    I will say the gameplay feels better with crysis 2.

    I really hope the DX11 patch comes out and isn't just B.s.
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    When are new SLi nV drivers coming out for this game?
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    Quote Originally Posted by Brahmzy View Post
    When are new SLi nV drivers coming out for this game?
    When Nvidia gets the money they gave to Crytek for the DX11 implementation and the TWIMTB logo back

    Quote Originally Posted by Mad Pistol View Post
    The only other current game that is only DX9 that truly impresses me is Starcraft 2. But Starcraft 2 was never about the graphics or pushing the envelope of technology like Crysis was. It was about ling rushing your opponent into oblivion.
    Starcraft 2 had no real reason to be DX10 or DX11 for exactly that reason: It never tried to be a breakthrough in graphic achievements.
    Since they would obviously go with DX9 for their WinXP users (They would be firing themselves in the foot if they ignored that OS), the only other benefit from going DX10+ would be lost. That is, optimizations gained from being made from scratch for DX10+ (regardless of how ty or good the game may look), and not just a slapped-in render path.

    If Cryengine 3 was really conceived as a breakthrough in graphics technology, then it had the *need* to be at least DX10, for both performance optimizations and to take the most of today's graphics technologies.
    Last edited by Pontos; 03-22-2011 at 09:58 PM.

  23. #323
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    Quote Originally Posted by trinibwoy View Post
    You think the end result is good but aren't impressed cause of the API that was used? That's a bit backwards don't ya think?
    Well, the thing is: I've seen a lot of screenshots of faces like this one - e.g. crysis1 - years ago. So even though it looks good, it doesn't bring anything new to the table we didn't already had before...
    What I really want to see is tessellation put to a good use. DX11 is around for quite air time now and nothing of its features is really used by games...
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    Quote Originally Posted by Brahmzy View Post
    When are new SLi nV drivers coming out for this game?
    I used the EVGA SLI profile you have to have an account to download thou
    http://www.evga.com/articles/00463/default.asp?d=1&b=32
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  25. #325
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    Quote Originally Posted by Mad Pistol View Post
    They promised DX11, and at release, we don't even have DX10. We ONLY have DX9 support, which is a step backwards from the original Crysis.

    I agree with him. I'm not impressed that it's only a DX9 game. I'm even less impressed with how much of a console port it is.



    The only other current game that is only DX9 that truly impresses me is Starcraft 2. But Starcraft 2 was never about the graphics or pushing the envelope of technology like Crysis was. It was about ling rushing your opponent into oblivion.

    I got my ling rushes with SC2 (mission accomplished). Where's my cutting edge graphics on Crysis 2?
    There will always be apologists or shills for games that come from major studios. Won't be any different with Crysis 2. Even when people discover files that reference Xbox in the PC versions, see onscreen overlays telling you to press right trigger, etc. They will just go on and on about how it's "an honest mistake, has nothing to do with the development, blah blah".

    The reality is that Crysis 2, like a number of PC titles in the last few years, is not simply a questionable Xbox port, but a blatant, sloppy one. I mean they didn't even replace "press start" or the on screen queues to press controller buttons for hell sake. Compared to Crysis, Crysis 2 on the PC is actually a step backwards.

    It's so blatantly obvious that the game is built around the lowest common denominator (Xbox) that the apologists really have no ground to stand on. And if Crysis 2 sells poorly on the PC despite all the paid for reviews (I'm looking at you IGN, Kotaku, etc.) Crytek and the apologists will just scream "PC PIRACY RUINING GAMING!!one1!!!!" and blame the consumer for their piss poor product. Crytek has lost all my respect. I don't know a single friend or colleague of mine who games on the PC and is buying this game after seeing what a joke it is.

    This "Piracy, Distribution problems, blah blah" doesn't play anymore. All the major platforms have rampant piracy (Xbox, PS3 and PC). A garbage product that is way overpriced will see high rates of piracy. It's simple as.

    Sell your game through Steam, or by yourself without mountains of Securom/Windowslive bullsh*t, or be viewed as the joke of a PC developer that you are. That's it. There are no other options. Don't price it exorbitantly, distribute it through Steam, make a quality game, and develop it for the PC if you plan on selling it to PC gamers.

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    Last edited by kgk; 03-23-2011 at 03:46 AM.
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