Quote Originally Posted by Locke View Post
the major problem with bf2142 was that the support class was weak and the assault class was too powerful and really for assault there was only one real load out aside from choosing the main weapon.

more bf3 questions:
- will there be selective fire options for some weapons?
- will there be man portable anti-air missiles?
- can you fire while changing stances and going to iron sights?
- when a medic resuscitates you do you count as being killed?
- do you lose tickets when you spawn or die?
- are pistols going to be more powerful than most assault rifles like bfbc2?

I know I would like to see a character build system like bf2142 with more options like in bfbc2. Also Ive noticed that shooting has gotten easier. In bf2 hitting anything at distance was tough, it became easier to hit in bf2142 but in bfbc2 you can snipe actively across a map with a pistol or a smg... its pretty ridiculous. It needs to stop, highly unrealistic and affects game balance. A sniper should be able to do it, but not also be able to be a shotgun...

bfbc2 is a fun game, but some of the stuff in it scares me when looking at class, weapon, and play balance.
it's actually impossible to hit anything that's far with a sniper rifle, they for some unknown reason have some of the slowest projectile travel times in the game. But if you pick up a UMP, you can spam headshot across the map all day, that thing is basically a laser. no bullet drop either.