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Thread: [EA] Battlefield 3 Officially Announced + Preorder

  1. #101
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    Quote Originally Posted by The_Beast View Post
    Anyone here hoping for a rush mode in BF3?


    I sure the F am, but they need to design maps just for that gameplay and not try to reuse conquest maps and vise versa.
    No, I know I'm not. The only mode I ever really liked was conquest. I'm losing faith in this already. If there's no Commander, squad leader, and only 4 classes, I'm going to say "meh" to this.
    Last edited by ryboto; 02-08-2011 at 12:09 PM.

  2. #102
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    Quote Originally Posted by -TYPHOON- View Post
    Many thanks for that, I hope this is like BF2 with a new engine.
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    Quote Originally Posted by Jowy Atreides View Post
    Intel is about to get athlon'd
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  3. #103
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    Is that a map for BF3?

    Another thing I find funny is AMD/Intel would snipe any of our Moms on a grocery run if it meant good quarterly results, and you are forever whining about what feser did?

  4. #104
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    Quote Originally Posted by The_Beast View Post
    Anyone here hoping for a rush mode in BF3
    Yep, of course. Rush is way more challenging and more fun than conquest. At least in BC2.

  5. #105
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    Quote Originally Posted by trinibwoy View Post
    Yep, of course. Rush is way more challenging and more fun than conquest. At least in BC2.
    Hell yeah. I hate conquest maps with a passion. Too much distance to cover, open spaces, vehicles. Guess I should stick to BC2 instead of jumping on the BF3 bandwagon.

  6. #106
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    But the BF series IS conquest...?
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    Quote Originally Posted by Jowy Atreides View Post
    Intel is about to get athlon'd
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  7. #107
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    yeah.. I hate rush... i only play conquest in BC2.

    Also no cmdr and then they expect that 64 players will cooporate on there own? Fail much...

  8. #108
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    Quote Originally Posted by [XC] Oj101 View Post
    But the BF series IS conquest...?
    Hey, I'm with you bro, conquest is the only mode I'll play in BC2, but it still isn't enough to keep me interested in the game.

  9. #109
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    Quote Originally Posted by [XC] Oj101 View Post
    But the BF series IS conquest...?
    Yes but there is no reason not to expand the options by including rush. It doesn't hurt others because conquest will still be there. Personally I just don't like conquest for the reasons above.

    Also, isn't rush the more popular mode in BC2?

  10. #110
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    Na not really, servers a pretty even 2150 Rush/2125 Conquest.

  11. #111
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    Conquest is indeed fun, but I do prefer Rush out of the two. There's this really nice "if you don't keep guard at all times you're screwed royally" feel to it that Conq doesn't have.
    Quote Originally Posted by radaja View Post
    so are they launching BD soon or a comic book?

  12. #112
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    Quote Originally Posted by iddqd View Post
    UMP reload animation..? I'm not sure what that bug is. You can cancel animations as soon as you see that your ammo is 25/25 (or whatever amount your gun typically has) by switching weapons, but it's not exclusive to the UMP - you can do it with all weapons. I used to do it with Carl Gustav all the time, the animation on that thing is way longer than it actually takes to reload.

    Did you never experience the UMP45 bug?
    Sometimes ir reloads without any animation.

    Thanks for the rest, I read that a time ago but never did any of the file editing because I feared that Punkbuster could ban my account or something.
    Is it safe to edit all those files?

  13. #113
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    Quote Originally Posted by El Maño View Post
    Did you never experience the UMP45 bug?
    Sometimes ir reloads without any animation.

    Thanks for the rest, I read that a time ago but never did any of the file editing because I feared that Punkbuster could ban my account or something.
    Is it safe to edit all those files?
    oh. that actually happens with almost any gun in BF2 (rare, though). i was so used to it by that point i don't even consider it a 'bug' anymore.
    Sigs are obnoxious.

  14. #114
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    Quote Originally Posted by El Maño View Post
    Did you never experience the UMP45 bug?
    Sometimes ir reloads without any animation.

    Thanks for the rest, I read that a time ago but never did any of the file editing because I feared that Punkbuster could ban my account or something.
    Is it safe to edit all those files?
    its the same for BC2... reload and jump into te water -> reloaded, with swiming animiation...

    And sometimes it even releads without showing the animation.

  15. #115
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    The main problem that bc2 has is with the small maps and anyone in the squad can spawn on a squadmate. Most of the bc2 maps are long and thin which makes flanking almost impossible and often one team beats another into the ground. Good games are more rare than blowouts. It imperative to keep spawn on the squad leader ONLY or use a parachute drop like the pods in 2142. A red flare marker would be sweet to parachute drop into.

    I love the commander in bf2 but wish it was implemented better... here's what I would do:
    - any sniper spots artillery locations that the commander can drop artillery onto, the commander can't pin point his own strikes
    - the commander gets command points which are used to buy supply drops, vehicle drops, uav scans, drop artillery, and respawn vehicles
    - command points are collected when squads complete objectives based on the commanders orders, the more the team works together the more stuff the commander has access to

    BF2142 had great balance. Some of the best of any game. I have little complaints about class build except that assault was a bit powerful; BC2 also has some nice build options so a good mix of the best would be good. I can think of 50 different abilities that wold be nice:
    - running faster
    - jumping higher
    - reloading faster
    - faster repair tool
    - more damaging repair tool
    - advanced helmet that holds the 3d spot
    - helmet that tracks targets longer
    - thermal sighting to find hiding people

    Hopefully BF3 can replicate the balance of bf2142.

    Squad leaders need to have a map where they can send their squad to attack. Guildwars has a nice sketch tool that helps organize a team. It would be nice for a squad leader to be able to plot where his squad goes by placing points on the map... like attack here, by using this flanking route.

    The whole "pull down squad mates into cover" thing is weird. I'm not sure what the mechanic is here. I am also ok with a regen system as long as it has caps... like you can only aver regen 25% health. That way if you are down to 2% you can regen back up to 25% and at take a bit of a fall...

    I also want red marked zone for the enemy on home bases so base rape can't happen. Also many maps should have more than one start zone so that players can stream out and grab points. I liked the old school way to mix and match map sizes with number of players. I used to love this sharki peninsula map with 40 players but it used the 64 player map, so lots of moving and taking points and recapping them back. I think sometimes the players learn to do this better than the developers. It also had multiple spawn locations.

    It would be nice to get some sort of dynamic spawn so that spawn camping is harder to do. This was bad on karkand where after you played a bit learned exactly where the enemy would pop. I still want to see a driver and a gunner for the tank and tank turrets and sniper rifle NOT being using prone should also have some sort of lag so it CANT BE USED LIKE A SHOT GUN.

    Making the head hit boxes normal size should happen too, most of the ty head shots using a sniper rifle in bc2 should not exist.

    I can go on it forever, I am also a designer so I have a billion thoughts and design ideas...
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  16. #116
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    Quote Originally Posted by iddqd View Post
    oh. that actually happens with almost any gun in BF2 (rare, though). i was so used to it by that point i don't even consider it a 'bug' anymore.
    This actually happens in other fps games too, CSS, Killing Floor, TF2 etc...
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  17. #117
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    I loved BF2142. If they could somehow make more classes or something. Titan mode was great, something along those lines would be awesome.
    Quote Originally Posted by alacheesu View Post
    If you were consistently able to put two pieces of lego together when you were a kid, you should have no trouble replacing the pump top.

  18. #118
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    Quote Originally Posted by Aberration View Post
    I loved BF2142. If they could somehow make more classes or something. Titan mode was great, something along those lines would be awesome.
    They cut classes aka dump down... just look how many classes you have in BF2 (7) and how much in 2142 (4) you have.

    I wouldn't be suprised if they cut this even more in future versions.

  19. #119
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    Quote Originally Posted by Hornet331 View Post
    They cut classes aka dump down... just look how many classes you have in BF2 (7) and how much in 2142 (4) you have.

    I wouldn't be suprised if they cut this even more in future versions.
    The functionality of each class in 2142 was a lot greater than BF2. The complexity of each class balanced the lower class count.

  20. #120
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    Quote Originally Posted by [XC] Oj101 View Post
    But the BF series IS conquest...?
    I guess innovation is dead. The BF series will keep evolving. I certainly don't want to play BF2 with a new coat of paint. Boring.

  21. #121
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    Quote Originally Posted by trinibwoy View Post
    I guess innovation is dead. The BF series will keep evolving. I certainly don't want to play BF2 with a new coat of paint. Boring.
    I suppose I'm dull, since that's exactly what I want. Then again, the new engine isn't just a new coat of paint. Making the environment more interactive alone will change the gameplay to some extent.

  22. #122
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    the major problem with bf2142 was that the support class was weak and the assault class was too powerful and really for assault there was only one real load out aside from choosing the main weapon.

    more bf3 questions:
    - will there be selective fire options for some weapons?
    - will there be man portable anti-air missiles?
    - can you fire while changing stances and going to iron sights?
    - when a medic resuscitates you do you count as being killed?
    - do you lose tickets when you spawn or die?
    - are pistols going to be more powerful than most assault rifles like bfbc2?

    I know I would like to see a character build system like bf2142 with more options like in bfbc2. Also Ive noticed that shooting has gotten easier. In bf2 hitting anything at distance was tough, it became easier to hit in bf2142 but in bfbc2 you can snipe actively across a map with a pistol or a smg... its pretty ridiculous. It needs to stop, highly unrealistic and affects game balance. A sniper should be able to do it, but not also be able to be a shotgun...

    bfbc2 is a fun game, but some of the stuff in it scares me when looking at class, weapon, and play balance.
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  23. #123
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    Quote Originally Posted by Locke View Post
    the major problem with bf2142 was that the support class was weak and the assault class was too powerful and really for assault there was only one real load out aside from choosing the main weapon.

    more bf3 questions:
    - will there be selective fire options for some weapons?
    - will there be man portable anti-air missiles?
    - can you fire while changing stances and going to iron sights?
    - when a medic resuscitates you do you count as being killed?
    - do you lose tickets when you spawn or die?
    - are pistols going to be more powerful than most assault rifles like bfbc2?

    I know I would like to see a character build system like bf2142 with more options like in bfbc2. Also Ive noticed that shooting has gotten easier. In bf2 hitting anything at distance was tough, it became easier to hit in bf2142 but in bfbc2 you can snipe actively across a map with a pistol or a smg... its pretty ridiculous. It needs to stop, highly unrealistic and affects game balance. A sniper should be able to do it, but not also be able to be a shotgun...

    bfbc2 is a fun game, but some of the stuff in it scares me when looking at class, weapon, and play balance.
    it's actually impossible to hit anything that's far with a sniper rifle, they for some unknown reason have some of the slowest projectile travel times in the game. But if you pick up a UMP, you can spam headshot across the map all day, that thing is basically a laser. no bullet drop either.
    Sigs are obnoxious.

  24. #124
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    Quote Originally Posted by iddqd View Post
    it's actually impossible to hit anything that's far with a sniper rifle, they for some unknown reason have some of the slowest projectile travel times in the game. But if you pick up a UMP, you can spam headshot across the map all day, that thing is basically a laser. no bullet drop either.
    Snipers tend to do fine if you stop moving. There are some maps that they are dreadful on. But yeah dice mentioned something about bullet drop which NEEDS to be implemented on ALL weapons and of course:

    SPREAD FIRE!!!!!!!!!!!!!!!!!

    which is how bf1942 worked and what most people want, instead of this recoil calculation hit bull crap thing we got now... which means the chance of hit varies based on recoil (how long you hold the trigger) and not what you are aiming at. tap tap tap with an assault rifle makes sense, but so does mowing three people from behind with a saw from 5 feet away, yet somehow only like a small fraction hit. This problem goes back to bf2 when ti was hard to anything while standing or while running, yet at prone you instantly hot 50% better. While this makes sense from a marksman standpoint it makes no sense going full auto 3 feet away (as the recoil stacks you hit nothing)...

    Pistols don't seem to have this problem, they seem to hit exactly what they are pointed at all the time.

    Ever try shooting a tree with a mounted gun at 100 yards. The bullets fly everywhere and completely miss the tree. Yet put that same gun on a target and get head shots at 500 yards no problem.
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  25. #125
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    One of the reasons why diving was so populare in BF2, cause you got the accu buff.

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