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Thread: [EA] Battlefield 3 Officially Announced + Preorder

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  1. #17
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    Quote Originally Posted by flopper View Post
    ....
    and it wont be like BC2, just that they used that game for fieldtesting.
    I have more fun with BC2 in spite of the bugs and noobs than with Bf2 or bf1942.
    -They are still using 4 kits.
    -BF3 will have 3D spotting
    -Hardcore Mode is still there
    -Kill Cam is still used
    -UAV stations may still be used (not confirmed yet though)
    So I don't agree there. But how the 4 kits will be used is not detailed yet.

    Quote Originally Posted by flopper View Post
    Games have advanced to be smaller with a higher degree of dynamic gameplay.
    the commander dosnt fit there.
    The time I played and had a commander who knew what they did, was rare.
    and besides, if the other side didnt have a good one, they lost.
    unbalanced complex issues plaqued that role.
    I can't agree here. With 64 players a commander is better opted to coordinate attack and defense more so then just a squad leader looking to do his own thing. That is what I consider dynamic game play. As for commander balancing that still depends on the team playing. Yes, there is an advantage but it doesn't necessitate a balancing issue. The same goes for teams that have only infantry while the other team use assets.


    Quote Originally Posted by flopper View Post
    Moving utility to the squad, make them able to support their advance and field, makes it more dynamic and can turn the tide in the battle.
    war is a lot about locating the enemy and choose tactical element.
    I disagree, a commander should be overseeing the whole operation. A squad shouldn't oversee the whole operation because they are in no way in charge of the other squads that interact in the battlefield. And why would it be a squad when there should be a squad leader. There has to be someone willing to take the role as leader and give some direction. In BC2 I've witness occasions where 4 users had 6 opinions on what to do. From using the APC to using the chopper vs sprinting to the objects to which way to flank. It just doesn't work that way. Furthermore there were no field scans, supply/vehicle drops nor the higher player count/large maps to deal with in BC2.
    Last edited by Eastcoasthandle; 02-08-2011 at 08:30 AM.
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