Quote Originally Posted by SKYMTL View Post
Please do explain because your reasoning seems to be flawed.

Lost Planet 2 isn't any different from a large number of upcoming DX11 titles that put forth some serious GPU requirements. It uses a large number of DX11-specific features which is why AMD's HD 5000-series struggled. The HD 6000-series will STILL struggle simply because both Barts and to a lesser extent Cayman largely incorporate architecures which are meant to live in a pre-DX11 world. Cayman has changed this somewhat as evidenced by the large increase versus Cypress in some DX11 titles.

There is absolutely no bias involved. IMO, it is AMD's fault that framerates are poor in many new titles as their drivers completely fail to address known performance optimization issues again and again. Anyone who fails to recognize this is looking at the market with blinders over their eyes.
I don't care about what hardware does best at what so let me be specific about my point.

Lost Planet 2 makes inefficient use of GPU power to what is seen on screen
HAWKS 2 make inefficient use of tessellation.

The best looking game are still manly DX9 & when Dx10 & 11 is an option all we see is frame hit for nearly no noticeable difference.

Many games being console ports & the console game didn't need it for it to be a good game & you should not have to pay through the nose to have a gfx card to run the PC version just because its adds something barely noticeable just because the gfx card had such a feature.

Use it because its needed & in amounts that's needed & not just because its exits.