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Lol. Fakes are getting better. 
These ones are real though?

Originally Posted by
Mechanical Man
If so it still confirms ~2x tessellation perf, 4 equal shaders vs 4 simple + 1 complex, power regulation features, 2GB, simultaneous kernels, and EQAA.
Even if we knew the number of shaders (or assumed 1920 is correct), TMUs, and clocks making a performance estimate would be very difficult because of the different shader layout. Different applications will have different performance increases on such an arch compared to Cypress.
It could easily be a situation where DX9/10 games see a ~30-40% gain (over a 5870), DX11 see 50-60%, and vantage/furmark/etc see 20%.
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