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Thread: AMD Cayman info (or rumor)

  1. #1376
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    Cayman is officially Chuck Norris approved design

  2. #1377
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    Quote Originally Posted by informal View Post
    Cayman is officially Chuck Norris approved design
    now that's gotta hurt!

  3. #1378
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    hope this is kinda new info XD

    http://translate.google.com/translat...zona,22055.htm


    Cayman XT - 1920SP, 900Mhz core, 6GHz GDDR5, 3.5 TFLOPS.
    Cayman PRO - 1536 SP, 800Mhz core, 5Ghz GDDR5, 2,5 TFLOPs. Cayman Pro is supposed to have - 1536SP, 800Mhz core, 5GHz GDDR5, 2.5 TFLOPS.

    who nows...

    until dec 13
    Last edited by FU1G0R; 11-22-2010 at 03:34 AM.

  4. #1379
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    Complete slide deck(photographed):
    http://www.computerbase.de/forum/sho...9&postcount=92

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    looks like a significantly bigger change than expected, it looks like a real next gen, not just like a minor refresh like 68xx and geforce 5xx

    PS: i hope chucknorris smacks informal because his chuck norris posts are annoying
    Last edited by generics_user; 11-22-2010 at 04:53 AM.
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    So, from the chio's mArch diagram, no decoupled TMUs means a 120 TMUs chip ??

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    Quote Originally Posted by spursindonesia View Post
    So, from the chio's mArch diagram, no decoupled TMUs means a 120 TMUs chip ??
    I count 56 only , assuming those yellow squares of fours represent texture units, for comparison 5870 has 80 of those little squares.

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    Quote Originally Posted by informal View Post
    It looks so f-ing awesome!
    Compare this to the excuse of the chip GTX580 is... We fixed transistors... The power consumption is not as bad anymore... Etc etc...
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    price wars incoming !!!!! i'm assuming it'll also have UVD3.0,EyeSpeed etc not mentioned in the slides
    Last edited by geo; 11-22-2010 at 05:35 AM.

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    Quote Originally Posted by -=DVS=- View Post
    I count 56 only , assuming those yellow squares of fours represent texture units, for comparison 5870 has 80 of those little squares.

    Not all the SIMD are shown on the 6970 diagram ... ( the little black point show there's more, they don't wanted to show the real numbers . )

    4 TU/ 20 SIMD = 80 TMU ( HD5870 ).. all will depend now of the number of SIMD, rumored at 30 ... 30x4 = 120TMU.


    Last edited by Lanek; 11-22-2010 at 05:51 AM.
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    Quote Originally Posted by Lanek View Post
    Not all the SMID are shown on the 6970 diagram ... ( the little black point show there's more and don't wanted to show the real numbers of SMID. )

    4 TU/ 20 SMID = 80 TMU ( HD5870 ).. all will depend now of the number of SMID, rumored at 30 ... 30x4 = 120TMU.
    just to end the confusion, that's a diagram of barts.

  12. #1387
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    Quote Originally Posted by -=DVS=- View Post
    I count 56 only , assuming those yellow squares of fours represent texture units, for comparison 5870 has 80 of those little squares.

    This :

    Quote Originally Posted by Chumbucket843 View Post
    just to end the confusion, that's a diagram of barts.
    1920 4-VLIW SPs, 120 TMUs, 30 SIMDs, 2 tesselators & setup engines, 32 beefed up ROPs, better GPGPU functionality, fast memory controller, if the chip is still under 400 mm^2, that would be a marvelous engineering feat from AMD graphic division engineers.

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    Needs a higher memory bus and more bandwidth, other than that the specs look good.
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    Quote Originally Posted by Mechanical Man View Post
    Here: ALL DIAS
    Thx a lot! Cheers!

    Quote Originally Posted by informal View Post
    Taken down by CB.
    Notice any grammar or spelling mistakes? Feel free to correct me! Thanks

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    Quote Originally Posted by Chrono Detector View Post
    Needs a higher memory bus and more bandwidth, other than that the specs look good.
    192GB/sec won't be enough?
    -

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    Hmmm I don't like what I see with the "Tesselation done right / adaptive tesselation", I'm afraid this is a whole new level of driver optimizations and it's going to be hard to see the different level of IQ but the performance increase or decrease could be very great indeed. I see some more PR fighting going on from nVidia and AMD, telling reviewers their level of tesselation is best.

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    Quote Originally Posted by Tim View Post
    Hmmm I don't like what I see with the "Tesselation done right / adaptive tesselation", I'm afraid this is a whole new level of driver optimizations and it's going to be hard to see the different level of IQ but the performance increase or decrease could be very great indeed. I see some more PR fighting going on from nVidia and AMD, telling reviewers their level of tesselation is best.
    Exactly what I was thinking.
    Notice any grammar or spelling mistakes? Feel free to correct me! Thanks

  19. #1394
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    well my opinion about tessellation is that its suppose to be built around adapting based on distance. you dont need a billion polygons from every character a mile away, but as they get closer you want to see them (or if your scoped in on them). it should be a stuipdily simple setting to determine how much is needed and it simply scales from there. so i would say i want normal, up close is 10 million, at far is 1 million. or i go with heavy and up close is 20 million, and far is 2 million. the levels between the close and far might not have perfect steppings, but this may be more of an issue with the game designers rather than the drivers. but like AMD is trying to say with their 16 pixels per poly hopefully has this handled. so a huge mountain which always takes half your screen will still have the same polygon intensity as a character which can take up half or near none of the screen.

    a hint of slightly less IQ with 2x the framerate sounds like such a horrible trade off, lol. for people who want the very best IQ, get mad at the console ports and not the optimization of the gpus. since the guys who want the best IQ probably also want ray tracing, yet somehow have been ok with rasterization for how many decades now?
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    "Under NDA until November 22"

    ARGGGGGGGGGGGGGGGGGHHHHHHHHHHHH

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    Give it to me

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    Quote Originally Posted by Tim View Post
    Hmmm I don't like what I see with the "Tesselation done right / adaptive tesselation", I'm afraid this is a whole new level of driver optimizations and it's going to be hard to see the different level of IQ but the performance increase or decrease could be very great indeed. I see some more PR fighting going on from nVidia and AMD, telling reviewers their level of tesselation is best.

    and is there really a best method really ???


    its the same in the fast food industry and people dont complain too much
    WILL CUDDLE FOR FOOD

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  23. #1398
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    Quote Originally Posted by Sn0wm@n View Post
    and is there really a best method really ???


    its the same in the fast food industry and people dont complain too much
    Maybe, maybe not. But performance difference between cards is usually reasonably small, but with some smart adaptive tesselation, the two cards reviewed could have a much bigger difference, hence one will come out on top and could therefore have the highest sales. But like you said, which would be best?

    I really don't see how any of this applies to fastfood by the way.

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    Quote Originally Posted by generics_user View Post
    looks like a significantly bigger change than expected, it looks like a real next gen, not just like a minor refresh like 68xx and geforce 5xx

    PS: i hope chucknorris smacks informal because his chuck norris posts are annoying
    Come on ,give me a break,I rarely use Mr Norris in posts and it was a joke

    Quote Originally Posted by bamtan2 View Post
    "Under NDA until November 22"

    ARGGGGGGGGGGGGGGGGGHHHHHHHHHHHH
    I suppose this is why we see the slides in the first place,since it's 22nd today .
    Last edited by informal; 11-22-2010 at 09:42 AM.

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    Quote Originally Posted by informal View Post
    Thanks for the link. I like what I see and it's definitely not HD 5*** series refresh as some of the Nvidia schill and fanboys predicted.

    Hope AMD manage to get some Cayman cards on the market before Christmas and for me I hope to see Antilles early in Q1 2011.
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