Cayman is officially Chuck Norris approved design![]()
Cayman is officially Chuck Norris approved design![]()
hope this is kinda new info XD
http://translate.google.com/translat...zona,22055.htm
Cayman XT - 1920SP, 900Mhz core, 6GHz GDDR5, 3.5 TFLOPS.
Cayman PRO - 1536 SP, 800Mhz core, 5Ghz GDDR5, 2,5 TFLOPs. Cayman Pro is supposed to have - 1536SP, 800Mhz core, 5GHz GDDR5, 2.5 TFLOPS.
who nows...
until dec 13
Last edited by FU1G0R; 11-22-2010 at 03:34 AM.
Complete slide deck(photographed):
http://www.computerbase.de/forum/sho...9&postcount=92
looks like a significantly bigger change than expected, it looks like a real next gen, not just like a minor refresh like 68xx and geforce 5xx
PS: i hope chucknorris smacks informal because his chuck norris posts are annoying![]()
Last edited by generics_user; 11-22-2010 at 04:53 AM.
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So, from the chio's mArch diagram, no decoupled TMUs means a 120 TMUs chip ??![]()
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price wars incoming !!!!! i'm assuming it'll also have UVD3.0,EyeSpeed etc not mentioned in the slides
Last edited by geo; 11-22-2010 at 05:35 AM.
Last edited by Lanek; 11-22-2010 at 05:51 AM.
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This :
1920 4-VLIW SPs, 120 TMUs, 30 SIMDs, 2 tesselators & setup engines, 32 beefed up ROPs, better GPGPU functionality, fast memory controller, if the chip is still under 400 mm^2, that would be a marvelous engineering feat from AMD graphic division engineers.![]()
Needs a higher memory bus and more bandwidth, other than that the specs look good.
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Hmmm I don't like what I see with the "Tesselation done right / adaptive tesselation", I'm afraid this is a whole new level of driver optimizations and it's going to be hard to see the different level of IQ but the performance increase or decrease could be very great indeed. I see some more PR fighting going on from nVidia and AMD, telling reviewers their level of tesselation is best.
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well my opinion about tessellation is that its suppose to be built around adapting based on distance. you dont need a billion polygons from every character a mile away, but as they get closer you want to see them (or if your scoped in on them). it should be a stuipdily simple setting to determine how much is needed and it simply scales from there. so i would say i want normal, up close is 10 million, at far is 1 million. or i go with heavy and up close is 20 million, and far is 2 million. the levels between the close and far might not have perfect steppings, but this may be more of an issue with the game designers rather than the drivers. but like AMD is trying to say with their 16 pixels per poly hopefully has this handled. so a huge mountain which always takes half your screen will still have the same polygon intensity as a character which can take up half or near none of the screen.
a hint of slightly less IQ with 2x the framerate sounds like such a horrible trade off, lol. for people who want the very best IQ, get mad at the console ports and not the optimization of the gpus. since the guys who want the best IQ probably also want ray tracing, yet somehow have been ok with rasterization for how many decades now?
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Maybe, maybe not. But performance difference between cards is usually reasonably small, but with some smart adaptive tesselation, the two cards reviewed could have a much bigger difference, hence one will come out on top and could therefore have the highest sales. But like you said, which would be best?
I really don't see how any of this applies to fastfood by the way.
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Last edited by informal; 11-22-2010 at 09:42 AM.
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