Yes, that's a correct statement if you're looking at the same point in space. 3D splits that into two for you.
http://www.audioholics.com/news/edit...o-your-health/
Furthermore, another glaring problem is simply how fake 3D looks; everything is in focus, there is no focal plane. There is depth being projected to you, but none into the screen.
Last edited by cegras; 11-20-2010 at 01:09 PM.
E7200 @ 3.4 ; 7870 GHz 2 GB
Intel's atom is a terrible chip.
To me it all depends on the game really but I really can't see 3D as a huge leap from general gaming. It would possibly be nice to have in games like World of Warcraft and maybe racing, but I can't see how 3D would give you any advantage in FPS games. Quite the opposite I'm sure most of the best shooters out there would never use this kind of technology.
Eye candy only goes so far into the game experience and 3D immersion is far from the most important aspect of eye candy, textures, lighting and shadows will still rule for a long time to come.
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Still there is no indication that the problem is because of the separation of images. If anything I'd suggest it might be because of the lack of eye accommodation.
Basically your eye automatically refocuses on an object that you are viewing, casting everything else out of focus. In current 3d tech your eye is focusing on a plane (the screen) and everything viewed on that plane is in focus unless they specifically defocus it. Eyeball tracking and depth of field could solve these problems, but render it impossible for multiple people to view simultaneously.
The whole point is that a planar image is split into two slightly offset images that give you 3D perspective, right?
So if you start watching 3D, your left and right eyes are not looking at the same object; they're looking at an object that has been split slightly left and right. It's like slightly crossing your eyes (I say this because diverging your eyes is impossible to do manually) for hours on end.
It's not the same as looking at one object, which is what some animated gifs do: rapidly blink back and forth between two perspectives of one object, but don't change the center point.
E7200 @ 3.4 ; 7870 GHz 2 GB
Intel's atom is a terrible chip.
But each offset image is just capturing a closer plane from each eye's cone of vision aiming at that object. I don't buy that as a cause. I'd say if anything it's more likely eye accommodation. Basically your brain thinks it should have to refocus when looking at a nearer or farther object, but it doesn't since they are all in focus on the same plane (the screen).
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750GB Seagate.
E7200 @ 3.4 ; 7870 GHz 2 GB
Intel's atom is a terrible chip.
Zzz. Last few pages filled with 3D stuff :/
Anyway, to add fuel to the, uhh, nothing, a little birdie told me to expect clocks between Juniper and 900. Hmm
i7 920@4.34 | Rampage II GENE | 6GB OCZ Reaper 1866 | 8800GT (zzz) | Corsair AX750 | Xonar Essence ST w/ 3x LME49720 | HiFiMAN EF2 Amplifier | Shure SRH840 | EK Supreme HF | Thermochill PA 120.3 | MCP355 | XSPC Reservoir | 3/8" ID Tubing
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A64 3000+ @2.87 | DFI-NF4 | 7800 GTX | Patriot 1GB DDR @610 | 550W FSP
E7200 @ 3.4 ; 7870 GHz 2 GB
Intel's atom is a terrible chip.
Exactly, there are no focal planes in stereoscopic 3d. It's all on the same plane but the difference in angle between objects makes your brain think that they are at different focal depths. So when you look objects in a scene your brain will want to do what it normally does automatically and try to refocus on that object. But there is no refocusing to be done.
Anyway, the mechanism isn't important. Forget I mentioned it.
Here's to good supply! Helps with cost!
ASRock 990FX Extreme4
AMD FX 8350
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Gigabyte NVidia GTX 680 2GB
Silverstone 1000W PSU
I know Cypress wasn't memory bandwidth starved, but almost no improvement?
it seem 2GB of 6-7ghz have a very high cost, and that mean 2GB low frequency is more faster on cayman that 6-7ghz 1GB.
Cayman is highend with very high res and eyefinity mean 3x24" or 6x24" !!!
So cayman seem to be the true first Good eyefinity done !!!
1920 shaders is good, and the most interresting that we does'nt know before this slide the 2 poly /cycle. This is an awesome improvement !!!
96 TMUs![]()
Finally some good slide leaks. Anyone remember this ? http://www.fudzilla.com/graphics/ite...o-hd6970-specs![]()
1920SPUs + VLIW4 potential beast on paper just hope ROPs doesn't bottleneck it.
Last edited by kadozer; 11-21-2010 at 02:57 AM.
Last edited by LightSpeed; 11-21-2010 at 05:58 AM.
i7 920@4.34 | Rampage II GENE | 6GB OCZ Reaper 1866 | 8800GT (zzz) | Corsair AX750 | Xonar Essence ST w/ 3x LME49720 | HiFiMAN EF2 Amplifier | Shure SRH840 | EK Supreme HF | Thermochill PA 120.3 | MCP355 | XSPC Reservoir | 3/8" ID Tubing
Phenom 9950BE @ 3400/2000 (CPU/NB) | Gigabyte MA790GP-DS4H | HD4850 | 4GB Corsair DHX @850 | Corsair TX650W | T.R.U.E Push-Pull
E2160 @3.06 | ASUS P5K-Pro | BFG 8800GT | 4GB G.Skill @ 1040 | 600W Tt PP
A64 3000+ @2.87 | DFI-NF4 | 7800 GTX | Patriot 1GB DDR @610 | 550W FSP
plus drastic improvement in tesselation not mentioned in this slide but which rumors claim will be 3x faster. If this is indeed a big chip then maybe the 32 ROP and 256 bit memory help keep the transistor count down. I sure Southern Islands will boost more ROPs but I think AMD is addressing Cypress' weaknesses mainly with this chip and ROP and mem bw were not really big weaknesses of cypress.
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