Still there is no indication that the problem is because of the separation of images. If anything I'd suggest it might be because of the lack of eye accommodation.
Basically your eye automatically refocuses on an object that you are viewing, casting everything else out of focus. In current 3d tech your eye is focusing on a plane (the screen) and everything viewed on that plane is in focus unless they specifically defocus it. Eyeball tracking and depth of field could solve these problems, but render it impossible for multiple people to view simultaneously.
Bookmarks