Quote Originally Posted by cegras View Post
http://www.audioholics.com/news/edit...o-your-health/

The lab at Stanford came back to Sega with dire warnings about the hazards of prolonged use of this technology. SRI warned Sega:

“You Cannot Give This To Kids!”
Pesce says that Sega took the test results and buried them. Fearing lawsuits and consumer backlash over health risks, the VR Headset never made it to market and neither did the truth about the dangers of prolonged exposure to 3D virtual environments - until now.
Quote Originally Posted by herderien View Post
VR helmets were small tv's 3 cm from each eye in a completely dark environnement, after 15 minutes it was headache for sure.
i cannot see it even close to 3D glasses were the effect is just luring the brain, maybe an issue with the frequency of active glasses.
idd, virtual reality headsets were a completely different approach of stereoscopic 3d.

i fail to see why shutter/polarization glasses should be dangerous.