Quote Originally Posted by ColonelCain View Post
Hmm... haven't seen that.. mind linking me?


VLIW5 stands for "Very Long Instruction Word" 5; VLIW standing for the architecture basis, 5 for the number of execution units.
Each shader 'unit' is composed of 5 execution units, 4 of them being 'simple', with the 5th being able to handle all functions, including transcendental functions.
This is one (of many) reasons that AMD's u-arch's generally have more shaders than nvidia, yet has comparable performance; unless the developer specifically codes for this unique computing style, a game will only use some of the execution units. This is also one reason why the theoretical computation power for AMD's u-arch's are far greater than what is actually achieved in actual applications, because AMD's figures assume that all execution units are utilized.
I don't have the link, but Gipsel posted about it underneath and was the one who posted about it in the R9xx speculation thread on b3d

Quote Originally Posted by Motiv View Post
so without starting a flamewar...

...is this going to be the Dogs bollox?
As I posted here at the beginning of this thread: http://www.xtremesystems.org/forums/...55&postcount=2

Reviews on Barts have given hints that Cayman is a superset of Barts, meaning it will have more features than Barts has, and that Cayman is focused on high end GPU performance. Given that this is a break from the old AMD strategy, I bet it's a big deal