Sure, they don't have to stick with 16 SPs per SIMD. They would have to make fast ROP and Texture Units to keep them from being a bottleneck in this arrangement.
But 2048 shaders? This could have some serious real shader power.
Sure, they don't have to stick with 16 SPs per SIMD. They would have to make fast ROP and Texture Units to keep them from being a bottleneck in this arrangement.
But 2048 shaders? This could have some serious real shader power.
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