Quote Originally Posted by Manicdan View Post
you say according to nvidia, which means they will NEVER say something negative. if the contract states they have to maintain a low quality for cpu usage, who would tell us? we might as well just ask everyone trying to be a president, did you ever do drugs or cheat on your wife, cause we know they wont just come out and say it out of kindness
Come on man, just because Nvidia says something, it doesn't mean it's automatically false or suspicious..

i see no reason NOT to optimize. a developer trying to keep a high quality standard would take that little extra time and optimize physics for all cores, then let there be a few options for medium-high, high, high-ultra, and hardware.
This is contingent on whether multicore processors can actually handle the advanced levels of physics found in these games. I don't think they can, based on what I saw with the Velocity engine demo; which is perhaps the most optimized physics engine for the CPU..

we all know that gpus can do physics better, i will never argue against it. but we also know that cpus built in the last 4 years are all being underutilized in games. physics can fill that gap, but is it laziness, or someones hand in the cookie jar that gives us a sub-par gaming experiences.
I agree that CPUs aren't utilized to their full potential, but having them run physics calculations that peg them to 100% with far less dynamic objects (like the Velocity engine demo I referred to earlier) isn't exactly a solution.