
Originally Posted by
Carfax
Yeah, but how many people have hexcores? Probably 2% or less.
Like Vardant said, the majority of gamers still use dual core processors; although quad cores are catching up quickly.
And from a cost/performance perspective, GPUs absolutely obliterate CPUs when it comes to physics processing anyway.
I personally don't think Nvidia ever intentionally decided to hinder anyone's performance.
People often forget, that Ageia's physx was designed for hardware acceleration from it's inception. With that said, it makes sense that Nvidia would focus on making PhysX run on their hardware, rather than CPUs.
Anyway, by next year, this arguement will be moot, because Nvidia will release an updated version (3.0) that will include both multithread and SIMD optimizations to the PhysX code base, so everyone should be happy.
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