lol reading comprehension is bad here,I was talking about the possibilities of using terrain fidelity.Second physics is physics the way you use it is your choice,and yes the whole game is about physics its a driving game.Now what part of that is being accelerated by physx,not engine but collision and objects around the track and the handling.
Quote from YodaStar @ nogripracing.com
The thread is about
hardware accelerated physx but people keep saying cpu cpu cpu
It seems you don't know that its take computational power to game,many many calculation's,how is calculating not scientific.The more real or accurate the program the more computational power is needed.Dedicated hardware is made to do specific calculation to simulate a more real or accurate program.Who said damping calculations was depended upon physx that's stupid to even say that.I said
PhysX supports damping calculation acceleration.I believe your understanding of what is being talked about is limited not trying to say anything wrong just saying that's all.

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