No, I didn't think you're harsh at all.
Force Feedback is a very complex subject and is not by any means applied only in computer games. I'm no expert on that (you got to have an engineering/math degree to be an expert on that) and "interaction" with the virtual enviroment is only part of it. That's why only a handful of games deals properly with it. I suggest a google search with you're interested in that.
Back to PhysX. Virtual tyre/surface interaction isn't and it will never be handled by PhysX. Even if it would, FFB code would work completely independant of it.
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