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Thread: Nfs shift uses hardware acceleration !!!

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  1. #10
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    Quote Originally Posted by Caparroz View Post
    No, I didn't think you're harsh at all.

    Force Feedback is a very complex subject and is not by any means applied only in computer games. I'm no expert on that (you got to have an engineering/math degree to be an expert on that) and "interaction" with the virtual enviroment is only part of it. That's why only a handful of games deals properly with it. I suggest a google search with you're interested in that.

    Back to PhysX. Virtual tyre/surface interaction isn't and it will never be handled by PhysX. Even if it would, FFB code would work completely independant of it.
    Quote Originally Posted by Hell Hound View Post
    Scalable terrain fedelity http://www.bfgtech.com/physx/bfgphysx.html (under features & benefits tab)
    surface reaction means what to you ?

    Quote Originally Posted by RaZz! View Post
    what a mess. i can't get rid of the impression that the OP has no clue what he's talking about and how things work at all
    Last edited by Hell Hound; 05-24-2010 at 02:48 PM.



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