Maybe GF100 ROPs are bottlenecking it as GF100 still process only 32 pixels per clock which is G200' same rate, while having twice more stream processors and even more shading power. Please someone correct me if I'm wrong.
That's great indeed, but without a graph showing how the frame rates are fluctuating it's hard to say if it's good or if it's only a quick disk hiccup or something like that. If sustained min FPS are better on GF100 that would be a very nice improvement, as you said, better than higher avg FPS as they're already on top of roof for most games.
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