I should point out that I really know nothing about this subject.
Just what I have picked up from reading 2/3s of the first fermi thread and all of this one.
While ATI was the first to market with a Dx11 cards by used their old architecture and just adapted Dx11 to it and since fermis new architecture seams to do really well at tessellation.
Will ATI now need to build a new architecture also from the ground up to handle the tessellation more effectively?
Or will ATI be able to hold off building a new architecture from scratch for another generation or two and still get the same tessellation performance that nVidia are getting now.
Or can ATI keep the architecture they have and just keep re-working it?
Another thing I noticed is, if most games are playable at the frame rate that they now have and in the past the best cards have always been judged and rated by how many FPS they could do.
Would it now be fair to say the way cards are now rated might need to change?
If most games don’t need more FPS to improve the smoothness of the game play and tessellation only improves the detail of the actual graphics.
Then maybe we should look at other ways to judge the performance of the new Dx11 cards and take the quality of the graphics into account as well not just the FPS?
With that in mind, from the outside looking in, nVidia does seemed to understand this point some what and as a result have moved there focus to the quality of the graphics more that just the FPS aspect of gaming.
After all is that not what tessellation is all about, improving the graphics quality?
Like the demo with the dragon with tessellation on and the big difference it had with out it, also like the water effect in Just Cause 2.
With my limited experience in gaming to me water has always sucked but that Just Cause 2 demo looked really good.
One other thing, is tessellation the main point of going from Dx10 to Dx11?
Any insight to these question would be much appreciated.

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