I thought Metro's DX11 was added with Radeons...
Most devs publishing DX11 titles by now have a GTX 400 (repi of DICE was tweeting about it I think) but for Metro I don't think they had time to f*** up the polygonal models that much. Plus, it's probably just using DX11 compute shaders (cough CUDA cough) to speed up post-processing again.





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