Quote Originally Posted by rge View Post
I think we are just going to have to agree to disagree, as its beating a dead horse now, so my last post on the subject, so feel free to get last word in.

You use the units you can understand, or you prefer, or you deem are the only correct ones, or whatever your issue is. I will continue to use fps and mph and any other measurement I care to as either instantaneous or average, depending on whether I take an instantaneous or average measurement, and I will let the average persons reading comprehension determine its use. If that bothers you, and apparently it does since you are complaining repeatedly about it, either dont read my posts, or convert my posts in your head to units you understand or like or deem only correct, or make your own posts in units you prefer. But just because you have a bizarre issue with the units being used, doesnt mean the rest of the world can no longer use them.

And I would give that same argument with next officer that gives you a ticket. Sorry officer miles PER HOUR is not an instantaneous measurement, it is an average over an hour, go follow me for an hour then we will talk...you seem to be able to do it with a straight face.

But to be perfectly honest, you would never be able to convince me, regardless of what you post, that you really believe what you just posted. My opinion will always be, 1) you first responded without reading the thread or my post, that is clear from your initial post, 2) you didnt like the response you got, 3) you found something else to argue about, semantics.
u cannot see the microstutter issue when ur comparing fps.
look at dimitrimanīs post... he showed u what microstuttering really is.
if u meassure fps and think u can tell that there is microstuttering involved, u totally misunderstood the phenomenon. such as most people that use the term "microstutter".
u have to record the time that each frame needs to be rendered. that is what the guys, that brought the whole "MS Myth" to life, did.
they compared two systems that pulled absolutely the same fps in a game. but the multi gpu system seemed to be stuttering when they reached a very low fps region around 30fps. and this was at a time when everybody was using a crt monitor.

if the time between rendering frames fluctuates even on single gpu systems, there is absolutely no point why games should run worse on a multi gpu system. and the whole microstutter bubble busts.