In a scene that has been pre-rendered ?
Not happening, unless you think Crytek's engine is so dumb and cr*p to dump data that is in use
It happens in any SLI/CF system here no matter what.
But it doesn't happen on a single card system.
If you still think it's the HDD, then set texture streaming to off in order to use texture precaching and check again.
For what it's worth, there are a dozen system executables that can be accessing the disk ( check the file i/o per executable @ task manager if you doubt it)
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