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Thread: Bad Company 2 dedi servers must be rented from DICE host

  1. #76
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    Quote Originally Posted by Yvese View Post
    So I should just let others whine about pointless stuff and not say a word about it?
    Probably, yes. It's their own time they are wasting, not yours, right? Why bother? Besides, just because you think it's pointless doesn't mean that others do.

    People are forgetting this isn't BF3. Bad company was a console spin-off, first of all. We're lucky to even get the second installment on the PC version. People saying that the developers are taking shortcuts and cutting features that were 'already there'? Where? Last I checked, the developers of BF2 are making BF3. I didn't know they stopped making BF3 just to give us this 'terrible' console 'port'?

    Again, this isn't BF3. It's funny watching people complain about features that weren't even there in the first place. Had BC1 had a PC version, people here would have a valid complaint. But they don't.
    I only said that people 'generally' complain for such reasons. It may not be the case in this particular game, though the complaints about sound might be an example of this.
    Why should we feel lucky that they are making a PC version, when we don't know if the PC version will be good? It might be great, but it could just as likely be another sloppy port like so many console games also sold on the PC.

    You are a consumer, right? Then let other consumers criticize things if they want to, if you like the final product you can just buy it anyway. Like I said, it's their own time they are wasting.
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    Quote Originally Posted by SoulsCollective View Post
    If I was using onboard sound then I wouldn't be able to get 32-bit out of it, probably not even 24. Setup is in sig - Auzentech Prelude as source, usually outputting to a Meier Audio Corda Cantate and from thence to the AD1000s. And please don't tell me what I can and can't hear - I don't presume to tell you.
    My point is that if one takes the sound from the consoles (32 bit) vs PC (16 bit) i will bet my ass no one can hear a difference.

    If you take a recording that was recorded in 24bit and played it in 16bit vs 24bit, sure you might hear a difference depending on on the source form which it was recorded.

    But as long as its CD quality (16bit, 44.1kH) i wont complain.

    And jebus, the forums are FUBAR!
    Last edited by nullface; 01-17-2010 at 12:39 PM.

  3. #78
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    Quote Originally Posted by SoulsCollective View Post
    Speak for yourself. Some of us care about sound quality and have spent good money on excellent setups capable of delivering quality audio - I've just spent a blissful hour listening to 32/96 out of mine. If the option is available on another platform, it should also be available on this one. If the only way DICE can think of to ensure compatibility across multiple machines is to downsample everything to 16-bit then I don't think much of their programming abilities, let alone breaking a PC game by removing what should be essential parts of any FPS.
    Good point. I see a common theme here and it's simply removing features. Audio, prone, modding tools, command console (so we can at least put PB to sleep for example) are all examples of this. One has to wonder what else was removed that we don't know about yet. Perhaps more information will finally be made available once the beta is release. However, I do fine it odd there are no visual information is made available with 11 days before the beta. There was information made available about this game on the console as early as May 22, 2009

    With them finally supporting DX11 I like to know how the game actually looks. It's obvious there are some inconsistencies that are being pointed out. I think it's odd to defend them by saying it's not BF3. Those inconsistencies have nothing to do with BF3 but about BC2 and the level of what was thought to be specific PC support (IE DX11, etc).
    Last edited by Eastcoasthandle; 01-17-2010 at 12:58 PM.
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    Its pretty obvious its was based on the console version, even though they say the PC version is "special", the lack of prone is be cause console don't have enough buttons for all the features the game could have had (my theory ).

    But i totally agree that a lot of the missing things suck, the command console and prone will be missed a lot. I just think ppl whine a bit too much about things that aren't a big deal.

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    There is no "based off the console" the entire premise of the game came from BF2 with a single player element. Now that they are bringing an improved version of the frostbite engine does the term "based on the console" no longer applies. DX11 isn't based on the console. Neither is 32 player support it offers either, etc. So in a nutshell they have to further add the rest of the features many here expected for a game that's engine is being specifically design for the PC.
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  6. #81
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    the BC2 != BF3 thing is actually a valid point, one of the few here. they are right... it is a PC port of a crappy console series. unfortunately, with all the PC game problems lately, it was just idolized because it really is/was the best thing to look forward to.

    and now it is hitting everyone that it is just a game ported from xbox...

    wow this sucks

    also, the audio thing is unforgivable
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    So far this is looking like a closed beta. The only way you can get a key so far is to actually pre-order the game. Once you order the game and get the key you may not be able to cancel your pre-order if you don't like it. IMO, this is something I've seen with a demo not a beta. I thought that beta keys were "free".
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    Actual "pre-ordering" doesnt get you a "for sure" key either... I pre-ordered this last week from gamespot, no key mentioned @ all.... Thought I saw that you had to download it to get a beta key??
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    Interesting, thanks for the heads up on that. I just might wait for it on the console demo.
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  10. #85
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    I'm quite disgusted by the kind of replies that have been posted in this thread. This is meant to be an informative forum where the users have technical knowledge and are about to have informed discussions.

    All I see is whining and ignorance.

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    Quote Originally Posted by yngndrw View Post
    I'm quite disgusted by the kind of replies that have been posted in this thread. This is meant to be an informative forum where the users have technical knowledge and are about to have informed discussions.

    All I see is whining and ignorance.
    why, because hating aspects of a game = whining, and someone with a different opinion than you = ignorance?
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  12. #87
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    Quote Originally Posted by AndrewZorn View Post
    why, because hating aspects of a game = whining, and someone with a different opinion than you = ignorance?
    No, have you not read the posts in this thread ? While there are some which make fair points for both sides of the arguments, there are a good few posts which are general -posting.

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    I think is better wait until beta comes out next week, then complaint, but whining without testing the game that is not even out is pretty much pointless.
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  14. #89
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    Quote Originally Posted by Blacky View Post
    I think is better wait until beta comes out next week, then complaint, but whining without testing the game that is not even out is pretty much pointless.
    Exactly. How can you hate an aspect of a game which you haven't even tried !

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    Quote Originally Posted by yngndrw View Post
    Exactly. How can you hate an aspect of a game which you haven't even tried !
    Yepp, alot of talk about something we havent tried at all yet. I really do hope they fix it so we can make our own dedis, prone and have 24 bit sound. Lets not forget this is the BETA so far. They might fix it before its realesed. Lets all send a e-mail to dice to let them know how we feel
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    Quote Originally Posted by Anemic View Post
    Yepp, alot of talk about something we havent tried at all yet. I really do hope they fix it so we can make our own dedis, prone and have 24 bit sound. Lets not forget this is the BETA so far. They might fix it before its realesed. Lets all send a e-mail to dice to let them know how we feel
    About the sound issue that a lot of people are whining they clearly said they could possibly add more features in the future, but 16-bit is a start due variation of pc setups, they trying to make it fair for everyone for now...
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  17. #92
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    Fairness has nothing to do with it. 16/41 or 24/41 does not give or impose any kind of gameplay benefit or penalty - it's simply laziness. If sounds are first processed in 32-bit, the option should be there for those systems which support 24 or 32-bit to play back audio at that bitrate. It should not be an acceptable solution by anyone's standards to stick everyone with downsampled 16-bit just because some cards are not capable of higher.
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  18. #93
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    Quote Originally Posted by SoulsCollective View Post
    Fairness has nothing to do with it. 16/41 or 24/41 does not give or impose any kind of gameplay benefit or penalty - it's simply laziness. If sounds are first processed in 32-bit, the option should be there for those systems which support 24 or 32-bit to play back audio at that bitrate. It should not be an acceptable solution by anyone's standards to stick everyone with downsampled 16-bit just because some cards are not capable of higher.
    That as well as the other options are the complete sentiment of the situation. Users are requesting options. You don't need to try it first in order to have an opinion that you want those options. Furthermore, Dice no long wishes to discuss BC2 on their own forums. Source. Take note to the opinions of such a decision and what it reminds them of.
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  19. #94
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    Quote Originally Posted by nullface View Post
    Its pretty obvious its was based on the console version, even though they say the PC version is "special", the lack of prone is be cause console don't have enough buttons for all the features the game could have had (my theory ).

    But i totally agree that a lot of the missing things suck, the command console and prone will be missed a lot. I just think ppl whine a bit too much about things that aren't a big deal.
    I played the PS3 beta of the game. Leaving the ability to prone was not the result of there not being enough buttons avaliable. They could of easily put prone in but I did read they didnt put prone in for consoles because of some exploit thing..I forget. Sry. But honestly I was bumbed when I discovered I couldnt prone when I first started playing, but seriously, like someone else mentioned, prone doesnt become as much as a factor when u really get into the game.

    When the beta comes for pc I think the removal of prone will not be as big an issue as it is now since ppl would experience how the game is without prone. Not having prone in this game in particular is not as bad as ppl are thinking. Wait for the beta.

    I always thought u shouldnt be able to jump period in FPS games like BF cause u are lugging heavy equipment / weapons but u are able to jump whenever and have a high vertical? Wat's this, Crackdown? Didnt make sense to me. Games like American Army and Rainbow Six Vegas...no jumping. I personal like that better. Keep your damn feet on the ground.

    Again lets wait for the beta then come back and critique.
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    prone was removed for the simple reason that the resolution on consoles is often lower than on PCs, that sitting distance is further away and that often the visuals aren't that clear, so prone players that would be visible at long distance to PC players are now invisible to console players. I don't see what the major fuss is about prone, I cant really remember ever spending a lot of time in one spot in a BF game...

    as for the 32bit and 16bit thing, hahaha, seriously guys? Again this is completely ignorance, since 32bit is double 16bit obviously it must be better!! (sarcasm) Pretty much most HD audio codecs support 24bit, even though most recorded audio is still 16bit you dont hear people complaining, hell winamp cant even output 24bit audio without plugins and downsamples everything greater than 16bit to 16bit.

    So for all you audiophiles listening to music through winamp, sucks to be you. There are also practically no sound cards that can handle 32bit audio, even most professional sound cards cant handle 32bit audio, most music is recorded at 24bit / 192khz anyways. Even if you have an insane sound card and $1000 monitors you probably wont be able to hear the difference, and any supposed difference would be the placebo effect. Hearing the difference on normal hifi or computer speakers, in my opinion, is extremely unlikely since consumer speakers tend to have a built in EQ that flatters the sound, short of having monitors with a dead flat EQ (or even better an EQ set for the current room) i doubt you'd be able to hear it, and none of this taking into account how varied the human hearing ability is. Mixing and mastering is way more important than 16 vs 32bit...

    most music and cd's out there are 16bit and I dont see any of you complaining at the record labels because its not 32bit. Just because the number is bigger doesn't mean it necessarily better, would you take a 3.6ghz p4 or 2.6 ghz i5?
    Last edited by Coldon; 01-18-2010 at 10:52 AM.

  21. #96
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    Thank you Coldon! AFAIK alle CD's are 16bit (= WAV = 16bit 44.1kHz) and WAV is pretty much the (or one of the) preferred format by audiophiles.
    Last edited by nullface; 01-18-2010 at 10:28 AM.

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    Quote Originally Posted by Eastcoasthandle View Post
    Just because BC was only found on the console doesn't mean that the game itself came from the console.
    The game was developed from the ground up for consoles using an engine that was initially developed for consoles [and later ported to PC]. It was also the first Battlefield with a proper single player element [rather than bot matches]. It shares some similarities with BF2 [but other than timeframe, no more than it does with any other Battlefield game]. In fact in terms of the somewhat simplified gameplay it is probably closer to Battlefield: Modern Combat than any other game released by DICE.

    Quote Originally Posted by Yvese View Post
    Why should developers make games for PC gamers if you're just going to whine? Try making a game for an audience, only to have it ridiculed, criticized, and crucified by the community after years of work. That would make me NOT want to make games for the PC.
    Because they make them for money rather than love. The people at DICE might be passionate about games, but their managers [put in place or kept on by EA] are only passionate about profit.

    BF2 1.5 plays quite differently than the vanilla version and that is largely because of people whining about things on the official Battlefield forums. I'm sure that since it isn't a cross platform game, if it becomes popular enough on PC they might introduce certain additiona lfeatures and gameplay tweaks.
    Last edited by >HyperlogiK<; 01-18-2010 at 03:29 PM.
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  23. #98
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    Quote Originally Posted by >HyperlogiK< View Post
    The game was developed from the ground up for consoles using an engine that was initially developed for consoles [and later ported to PC]. It was also the first Battlefield with a proper single player element [rather than bot matches]. It shares some similarities with BF2 [but other than timeframe, no more than it does with any other Battlefield game]. In fact in terms of the somewhat simplified gameplay it is probably closer to Battlefield: Modern Combat than any other game released by DICE.
    Per the interview with Rendering Architect at DICE they were able to integrate DX11 in about 3 hours. And, the Frostbite engine is multi platform. This is another reason why I do not see BC as a console only game. As the Frostbite engine will support DX9, DX10 and DX11. I only see it as a game simply not offered to the PC. IMO, it doesn't mean it couldn't have been done.
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    Yeah but I'm pretty sure he was referring to their having added features to a win32/DX10 port in that period of time rather than having ported the Xbox 360 version straight to DX11.

    There was an interview in PC Gamer UK some years ago where one of the guys from DICE discussed a possible PC port of the game and said something along the lines of "We could, but we have no intention of doing so." Frostbite was always intended as a multiplatform engine but Bad Company was only ever intended for consoles, it was only released for consoles, therefore it IS a console only game.
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    Quote Originally Posted by >HyperlogiK< View Post
    Yeah but I'm pretty sure he was referring to their having added features to a win32/DX10 port in that period of time rather than having ported the Xbox 360 version straight to DX11.

    There was an interview in PC Gamer UK some years ago where one of the guys from DICE discussed a possible PC port of the game and said something along the lines of "We could, but we have no intention of doing so." Frostbite was always intended as a multiplatform engine but Bad Company was only ever intended for consoles, it was only released for consoles, therefore it IS a console only game.
    You've basically said what I just said. Per your own post it's obvious that the game was intended for the PC but they simply didn't want to do it. I think your arguing just to argue at this point.
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