Page 7 of 10 FirstFirst ... 45678910 LastLast
Results 151 to 175 of 236

Thread: HD5970 Microstuttering tests

  1. #151
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    if everyone who said they saw MS on their PC gave me 5$, then i might have enough money to quit my job, buy a bunch of new and old hardware, and spend a few months and figure it all out. or i could just retire to a small island with that money.

  2. #152
    Xtreme Addict
    Join Date
    Aug 2007
    Location
    Istantinople
    Posts
    1,574
    Here's my result from a single 5870@stock at 1920x1200 with everything on Enthusiast.

    Has anyone really been far even as decided to use even go want to do look more like?
    INTEL Core i7 920 // ASUS P6T Deluxe V2 // OCZ 3G1600 6GB // POWERCOLOR HD5970 // Cooler Master HAF 932 // Thermalright Ultra 120 Extreme // SAMSUNG T260 26"

  3. #153
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    now that is really bad, can you do the same test but drop the textures down one notch (what game btw?)

  4. #154
    Xtreme Addict
    Join Date
    Aug 2007
    Location
    Istantinople
    Posts
    1,574
    Oh, forgot that It's Crysis Warhead on the Ambush timedemo. Yeah, it's horrible. I recorded frametimes for approx. 1000 frames, and 500 frames were like this. The rest was quite nice.
    Has anyone really been far even as decided to use even go want to do look more like?
    INTEL Core i7 920 // ASUS P6T Deluxe V2 // OCZ 3G1600 6GB // POWERCOLOR HD5970 // Cooler Master HAF 932 // Thermalright Ultra 120 Extreme // SAMSUNG T260 26"

  5. #155
    Xtreme Addict
    Join Date
    Jul 2002
    Location
    [M] - Belgium
    Posts
    1,744
    what was your framerate? if it's low, I wouldn't be surprised that you'll notice stuttering


    Belgium's #1 Hardware Review Site and OC-Team!

  6. #156
    Xtreme Addict
    Join Date
    Aug 2007
    Location
    Istantinople
    Posts
    1,574
    You can calculate from there, I guess it was around 40 FPS. I can't say I have noticed stuttering, but it was only a timedemo and I wasn't controlling the character.
    Has anyone really been far even as decided to use even go want to do look more like?
    INTEL Core i7 920 // ASUS P6T Deluxe V2 // OCZ 3G1600 6GB // POWERCOLOR HD5970 // Cooler Master HAF 932 // Thermalright Ultra 120 Extreme // SAMSUNG T260 26"

  7. #157
    Xtreme Member
    Join Date
    Jan 2009
    Posts
    261
    Quote Originally Posted by Manicdan View Post
    if everyone who said they saw MS on their PC gave me 5$, then i might have enough money to quit my job, buy a bunch of new and old hardware, and spend a few months and figure it all out. or i could just retire to a small island with that money.
    I guess with the $100 or so that you'd probably collect, you could buy a small piece of land in Haiti these days.

  8. #158
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    Quote Originally Posted by annihilat0r View Post
    Here's my result from a single 5870@stock at 1920x1200 with everything on Enthusiast.

    http://i50.tinypic.com/52b1gj.png
    Could you re-run with render ahead set to 0 frames?

    Quote Originally Posted by Teemax View Post
    I guess with the $100 or so that you'd probably collect, you could buy a small piece of land in Haiti these days.
    Not funny.

  9. #159
    I am Xtreme
    Join Date
    Jul 2005
    Posts
    4,811
    Quote Originally Posted by Solus Corvus View Post
    Could you re-run with render ahead set to 0 frames?


    Not funny.
    This is something I would like to see from all CF solutions provided in this thread if possible.
    [SIGPIC][/SIGPIC]

  10. #160
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    With CF/SLI you have to render at least 1 frame ahead, IIRC.

  11. #161
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    How do you do that?


  12. #162
    Xtreme Addict
    Join Date
    Nov 2007
    Location
    Illinois
    Posts
    2,095
    Doesn't this just prove that 'microstuttering' (oh god, I hate that word) simply occurs when the instantaneous load on the GPU is too much for it to handle?
    E7200 @ 3.4 ; 7870 GHz 2 GB
    Intel's atom is a terrible chip.

  13. #163
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    These graphs don't really prove or disprove anything, except that the same thing happens on single GPU's the same as multiple GPU's.

    What we need is someone who can...
    A.) actually see the MS
    B.) reproduce said MS
    C.) replay same scenario without MS
    D.) record both frame interval data and shoot hi def, minimum 60 frames per second, video and then see if we can't find a link somewhere.


  14. #164
    Banned
    Join Date
    Jun 2008
    Location
    Mi
    Posts
    1,063
    Quote Originally Posted by eRazorzEDGE View Post
    These graphs don't really prove or disprove anything, except that the same thing happens on single GPU's the same as multiple GPU's.

    What we need is someone who can...
    A.) actually see the MS
    B.) reproduce said MS
    C.) replay same scenario without MS
    D.) record both frame interval data and shoot hi def, minimum 60 frames per second, video and then see if we can't find a link somewhere.
    Why do single GPU's use AFR..?

  15. #165
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    Quote Originally Posted by eRazorzEDGE View Post
    How do you do that?
    ATI Tray Tools used to have an option for it. I'm not running an ATI card at the moment so I can't verify it still does.

    Quote Originally Posted by Xoulz View Post
    Why do single GPU's use AFR..?
    They don't. But they do render ahead frames unless told not to.

  16. #166
    Xtreme Addict
    Join Date
    Jun 2007
    Posts
    1,442
    None of the graphs we have seen in this thread are microstuttering, it is just swings in framerates seen with 1 or 2 gpus.

    People that were complaining about microstuttering in Crysis were seeing movement, pause, movement, pause, it was obvious to all that viewed it, similar to watching 3dmark6 and watching the cpu bench run at 1-4 fps. The corresponding graphs had a rhythmic dropping in framerates from 30-40fps down to 10fps in certain segments of the game that corresponded to start, pause, start, pause (again that was obvious and all could see it). Then turning SLI off, the rhythmic decrease in framerates improved and the graphs showed less swings, though still have some microstutter but was much better. See the link, it has graphs showing real microstutter.
    http://www.overclockers.com/micro-st...and-crossfire/

    To me, microstutter is when you get large swings in framerates that constantly dip enough below the 30fps threshold such that the normal viewer would see start, pause, start, pause when playing certain segments of the game. And if caused by SLI, the problem gets better, visually and graphically, with turning off sli. And microstutter is apparently fixed with updated drivers, settings or code, just like any other bug.

    I played large segments of codmw in last day with fraps recording entire time with 1gpu and then sli, and no microstutter with 1 or 2 cards visually or graphically. In fact the variation was identical even with graphing 32,000 frames at a time (max in excel btw) only sli showed this same variation at a higher framerate.

    I dont think ms exists on any of the 7 recent games I played, and my guess now that people are looking for it, so are the developers, and like any other known bug, it is now very rare to see.

    But there will always be those that are now hypertuned to looking for any glitch and say, "see that jitter, right there, didnt you see that ms". um, no. "Well your not looking hard enough...see right there, that jitter."

    And by the way I ran with 0 prerendered frames, 1,2 and default 3 with sli and 1 gpu. The default 3 had the best graphically, the smallest swings in codMW, though that may vary game to game. And 0 prerendered is bad, kills lot performance with sli. 1,2 simply had larger swings than default 3.

  17. #167
    One-Eyed Killing Machine
    Join Date
    Sep 2006
    Location
    Inside a pot
    Posts
    6,340
    If you want to see microstuttering all you have to do is open Crysis, and walk sideways left & right ( strafe ).
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

  18. #168
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    Ok, been playing Crysis for a little while today. Any stutter is from the hard drive being accessed. I know this, because when I see it start to stutter, I can see the HDD light solidly lit. Maybe I'll get FRAPS to take a video for you.


  19. #169
    One-Eyed Killing Machine
    Join Date
    Sep 2006
    Location
    Inside a pot
    Posts
    6,340
    Quote Originally Posted by eRazorzEDGE View Post
    Ok, been playing Crysis for a little while today. Any stutter is from the hard drive being accessed. I know this, because when I see it start to stutter, I can see the HDD light solidly lit. Maybe I'll get FRAPS to take a video for you.
    In a scene that has been pre-rendered ?
    Not happening, unless you think Crytek's engine is so dumb and cr*p to dump data that is in use

    It happens in any SLI/CF system here no matter what.
    But it doesn't happen on a single card system.
    If you still think it's the HDD, then set texture streaming to off in order to use texture precaching and check again.
    For what it's worth, there are a dozen system executables that can be accessing the disk ( check the file i/o per executable @ task manager if you doubt it )
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

  20. #170
    Xtreme Member
    Join Date
    Jun 2009
    Location
    Sweden
    Posts
    122
    All this talk about Microstuttering sounds like jitter in the Audiophile world (witch I left Years ago).
    ...

  21. #171
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    Quote Originally Posted by BenchZowner View Post
    In a scene that has been pre-rendered ?
    Not happening, unless you think Crytek's engine is so dumb and cr*p to dump data that is in use

    It happens in any SLI/CF system here no matter what.
    But it doesn't happen on a single card system.
    If you still think it's the HDD, then set texture streaming to off in order to use texture precaching and check again.
    For what it's worth, there are a dozen system executables that can be accessing the disk ( check the file i/o per executable @ task manager if you doubt it )
    No, it doesn't happen in any SLI/CF system here no matter what. You can say that it's happening until your ass bleeds, it doesn't make it true.

    Yes, I realize there a dozen things that are running in the background and can access the disk. And I also realize that when the HDD is being accessed, it slows frame rendering. I'm not sure why it does it and I really don't want to postulate a theory right now, but go ahead and turn on a disk defragmenter while your playing a game and tell me your FPS stays at it's maximum.

    Also, here is a video I uploaded to YouTube... http://www.youtube.com/watch?v=ETn7PNvclxY

    It's about 1 minute long. The original was around 650MB and was smooth as butter, but every conversion process that I've tried on the file makes it come out with way worse that original quality and gives the appearance of slight stuttering, when in fact, there was none. So I uploaded the raw file to YouTube, but they converted it so w/o sending everyone the direct file, you can't see what I see.


  22. #172
    Xtreme Addict
    Join Date
    Jun 2007
    Posts
    1,442
    I tried straffing side to side in multiple places in Crysis, and looking at scenery in distance there is a little jerking noted not evident when walking straight, but cant tell if that is because the character bounces up and down when straffing or not. But it visually looked exactly same with sli vs 1 gpu, and there was no pausing or microstutter visually noted. I graphed straffing with sli, and walking straight with sli. I then graphed straffing and walking straight with 1gpu. All looks same to me graphically and visually, except FPS were less with 1 gpu.




  23. #173
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    I just tried strafing while looking away from the sun, towards the harbor, with palm trees directly in front of me (3 at roughly 5 to 10 foot distances away), and I could see some lag on my display... more like screen tearing. I could see the edges of the palm trees clearly being drawn in a new spot on the screen, from top to bottom. I was getting around 55-58 FPS at this time with two 5870's in Crossfire. I tried enabling Vsync and the "tearing" went away even thought I was below 60 FPS.

    I then went on to try it with my second 5870 disabled and while only getting 30-32 FPS, I could still see the "tearing". So then I tried Vsync again, and the problem went away. I recorded the frame times with FRAPS for both Single and Dual GPU's, with and without Vsync and the graphs look very similar to RGE's above... constant ~5ms fluctuation between frames.

    I also tried to capture video with FRAPS, but the same image tearing doesn't show up on the video and alas, I don't have a digital camcorder.

    I also tried the r_texturesstreaming=0 and e_precachelevel=1 to no avail. It still had the screen tearing, but there's no hint of "microstutter". However, it will randomly stutter on occasion, but I can't say this is "microstutter" as most games do this when something is reading/writing from/to the hard drive.


  24. #174
    Xtreme Addict
    Join Date
    Jan 2007
    Location
    Michigan
    Posts
    1,785
    Well, I could never notice a difference back when I had a 3870x2. Today I still can't notice any difference with the so called microstutter. I only believe it exists because people claim they can see it here.

    To me the quality between my 5870 is about the same but with more framerates than my old 3870x2... ?
    Current: AMD Threadripper 1950X @ 4.2GHz / EK Supremacy/ 360 EK Rad, EK-DBAY D5 PWM, 32GB G.Skill 3000MHz DDR4, AMD Vega 64 Wave, Samsung nVME SSDs
    Prior Build: Core i7 7700K @ 4.9GHz / Apogee XT/120.2 Magicool rad, 16GB G.Skill 3000MHz DDR4, AMD Saphire rx580 8GB, Samsung 850 Pro SSD

    Intel 4.5GHz LinX Stable Club

    Crunch with us, the XS WCG team

  25. #175
    One-Eyed Killing Machine
    Join Date
    Sep 2006
    Location
    Inside a pot
    Posts
    6,340
    Crysis strafing or not runs as smooth as butter on my rigs with GTX 285's and 5870s as long as it's one gpu, Vsync disabled or enabled, doesn't matter, no tearing, no ms, nothing.And trust me, I'm very picky and my eyesight is well... very very good.
    As soon as I add another VGA on the rig/s I get ms in several parts of the game.

    One way or another, that's my experience and what I can see using all the cards I have here, it's my own experience and realization of what the monitors are displaying, I'm not going to try to convince or force any of you to stand by me and my opinion
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

Page 7 of 10 FirstFirst ... 45678910 LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •