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Thread: opencl ray tracing!

  1. #26
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    New beta is out (1.5) -- read more here!

    Users with NV cards - report in.

  2. #27
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    My score...

  3. #28
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    Version 1.5 scores
    (still only using 1 core of my X2 card)

    RUN_SCENE_CORNELL_32SIZE : 3626.3K


    RUN_SCENE_CORNELL_64SIZE : 6955.5K


    RUN_SCENE_CORNELL_128SIZE : 5976.7K


    RUN_SCENE_SIMPLE_64SIZE : 31614.8K
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  4. #29
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    V1.5 scores...

    5850 1.05ghz core/1200 mem.
    Last edited by freeloader; 01-03-2010 at 08:28 AM.

  5. #30
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    ATi users should go along with 64 work group size.

  6. #31
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    Quote Originally Posted by Pyr0 View Post
    i'f you're going to have the scores in a list, i think it might be best to have clock speeds listed too
    I agree...

    But being a Nvidia guy, and knowing we need some work in this benchmark yet, think we should mess around in this thread until we have a version better suited for both GPU vendors...

    Then we should start a new fancy thread, with clocks and all.

    I will be glad to if we need a 'list guy'.

    Quote Originally Posted by fellix_bg View Post
    New beta is out (1.5) -- read more here!

    Users with NV cards - report in.
    http://forum.beyond3d.com/showthread.php?t=55913&page=2

    Working on it!

    RUN_SCENE_CORNELL_32SIZE = 2072.2k

    RUN_SCENE_CORNELL_64SIZE = 2898.2K

    run_scene_cornell_96size = 2662.0k

    RUN_SCENE_CORNELL_128SIZE = 2898.2K

    run_scene_cornell_160size = 2898.1k

    run_scene_cornell_192size = 2898.7k

    run_scene_cornell_224size = 2318.5k

    run_scene_cornell_256size = 2526.3k

    run_scene_cornell_320size = 2813.9k

    run_scene_cornell_384size = 2813.9k


    RUN_SCENE_SIMPLE_64SIZE = 113,564.9K
    Last edited by Talonman; 01-03-2010 at 09:29 AM.
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  7. #32
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    Quote Originally Posted by fellix_bg View Post
    ATi users should go along with 64 work group size.
    Correct!

    RUN_SCENE_CORNELL_64SIZE = 6955.5K HD4870@790/900mhz 512MB
    Core i7 2600K@4.6Ghz| 16GB G.Skill@2133Mhz 9-11-10-28-38 1.65v| ASUS P8Z77-V PRO | Corsair 750i PSU | ASUS GTX 980 OC | Xonar DSX | Samsung 840 Pro 128GB |A bunch of HDDs and terabytes | Oculus Rift w/ touch | ASUS 24" 144Hz G-sync monitor

    Quote Originally Posted by phelan1777 View Post
    Hail fellow warrior albeit a surat Mercenary. I Hail to you from the Clans, Ghost Bear that is (Yes freebirth we still do and shall always view mercenaries with great disdain!) I have long been an honorable warrior of the mighty Warden Clan Ghost Bear the honorable Bekker surname. I salute your tenacity to show your freebirth sibkin their ignorance!

  8. #33
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    Note that us Nvidia guy's did save some face, running the RUN_SCENE_SIMPLE_64SIZE test in his v1.5 BETA directory. http://davibu.interfree.it/opencl/sm...u-v1.5beta.tgz

    This was running on 1/2 of my 295@ C=621, Shaders=1512, and Memory=1152.


    114,154K...

    It was posted by fellix, that his 5870 was getting 70,000K in that scene.
    Likewise, Sinistar posted that he was getting 71,000K on his 5870, so there is yet hope for a performance increase.

    In all the other tests, still not so good.
    Last edited by Talonman; 01-03-2010 at 01:26 PM.
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  9. #34
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    Not much real work to be done in this particular scene. Most of the rays are terminated right on in the void. Still, the CPU load time is worrisome.

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    nice increase in performance but cpu usage is still high.

  11. #36
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    This is me on the latest version...
    Last edited by Talonman; 01-03-2010 at 11:00 PM.
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  12. #37
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    5770@950/1200
    Attached Images Attached Images


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  13. #38
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    HD4850 @ 800/2250

    EDIT: Sorry, here's group size 64...

    Last edited by BeepBeep2; 01-03-2010 at 04:53 PM.
    Smile

  14. #39
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    I believe this is what we are looking at so far...
    freeloader ---------- 5850 ------ Sample/sec -- 17,298.6K v1.5 (GPU=1007, M=1152)

    freeloader ---------- 5850 ------ Sample/sec -- 13,719.6K v1.4 (GPU=1007, M=1152)
    Toysoldier ---------- 5870 ------ Sample/sec -- 13,719.6K v1.4 (GPU=875, M=1300)
    fellix bg ------------ 5870 ------ Sample/sec -- 13,719.6K v1.4 (GPU=900, M=1250)

    safan80 ------------ 5970 ------ Sample/sec -- 11,012.8K v1.4 (Unknown)

    redrumy3 ---------- 4870 ------- Sample/sec --- 7,769.6K v1.5 (GPU=875, M=1100)
    SocketMan --------- 5770 ------ Sample/sec --- 7,535.1K v1.4 (GPU=950, M=1200)
    mattkosem --------- 4890 ------ Sample/sec --- 7,520.9K v1.4 (GPU=1056, M=1000)
    BeepBeep2 --------- 4850 ------ Sample/sec --- 7,172.0K v1.5 (GPU=800, M=1125)

    Mechromancer ------ 4870 ------ Sample/sec --- 6,955.5K v1.5 (GPU=790, M=900)
    PyrO --------- 1/2 of a 4870X2 - Sample/sec --- 6,955.5K v1.5 (GPU=790, M=915)
    redrumy3 ---------- 4870 ------- Sample/sec --- 6,375.8K v1.4 (GPU=875, M=1100)

    PyrO --------- 1/2 of a 4870X2 - Sample/sec --- 5,796.2K v1.4 (GPU=790, M=915)
    NovoRei ------------ 4870 ------ Sample/sec --- 5,616.1K v1.4 (512mb, 790mhz)

    Talonman ----- 1/2 of a 295 ---- Sample/sec --- 2,898.1K v1.5 (C=621, SH=1512, M=1152)
    m0da ----------- 8400M GS ---- Sample/sec --- 2,808.0K v1.5 (C=514, SH=1028, M=760)
    Chumbucket843 -- GTX 260 ----- Sample/sec --- 2,068.7K v1.5 (C=602, SH=1369, M=1159)

    Talonman ------ 1/2 of a 295 --- Sample/sec --- 1,159.2K v1.4 (C=621, SH=1512, M=1152)
    Chumbucket843 -- GTX 260 ----- Sample/sec --- 1,123.2K v1.4 (C=602, SH=1369, M=1159)
    DosDuoNo ------- GTX 260 ----- Sample/sec --- 1,093.2K v1.4 (C=655, SH=1125, M=1125)

    If you guy's want me to start a new thread taking these scores over, linking back to here, and recording all new posts, give the word...

    I can serve as an excellent 'list guy', but I would rather update the OP.

    If Chumbucket843 want's the action, that's fine too. I'm easy...
    Feel free to copy and paste.
    I don't want to seem pushy!

    I still am not sure if we want to record this app 'benchmark wise', or just throw some numbers up to get a feel of our performance based on our GPU.
    It is fun to see how we progress on the new versions. I find it to be a charming app.

    I do have to say that the 114,154.1K Samples/sec I can produce running the 'RUN_SCENE_SIMPLE_64SIZE', has me wondering just how wild of a ride OpenCL is going to be on performance.
    FYI- You DO get your picture rendered darn fast in that one!

    It looks like to me so far that ATI or Nvidia has an opportunity to shine, based on exactly what type of calculations the app is doing. Strap in!
    I imagine this all could change as we get new versions of OpenCL released to us, along with diver updates.
    There may currently be certain types of calculations that we are not handling the best way, but just like a switch thrown, now runs greasy fast? Hard to say.
    Last edited by Talonman; 01-04-2010 at 10:43 PM.
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  15. #40
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    Actually, the program is not ray tracer, but a path tracer instead. That's why the image quality is noisy at first, but improves as the number of render passes grows.

    Thanks for the heads up though.

  16. #41
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    Quote Originally Posted by Calmatory View Post
    Actually, the program is not ray tracer, but a path tracer instead. That's why the image quality is noisy at first, but improves as the number of render passes grows.

    Thanks for the heads up though.
    "Path tracing is essentially a form of ray tracing whereby each ray is recursively traced along a path until it reaches a light emitting source where the light contribution along the path is calculated. This recursive tracing helps for solving the lighting equation more accurately than conventional ray tracing..."


    BTW: Talonman, you can change my "2250" to 1125, it's only 2250 effective.
    Last edited by BeepBeep2; 01-04-2010 at 02:33 PM.
    Smile

  17. #42
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    I would like to give some results with my GFX card but i just cant get this to work, keeps saying that its missing the OpenCL.dll
    Just cant figure this out, im on 9.12 and i did instal the hotfix but still without result.

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  18. #43
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    Thanks for the tip's boys...

    I have no problem with 'path tracer', if it's a more accurate term.

    2250 changed to 1125 too.
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    Quote Originally Posted by Earzz View Post
    I would like to give some results with my GFX card but i just cant get this to work, keeps saying that its missing the OpenCL.dll
    Just cant figure this out, im on 9.12 and i did instal the hotfix but still without result.
    have you installed the ati stream sdk ?
    http://developer.amd.com/gpu/ATIStre...s/default.aspx
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  20. #45
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    doesn't look like it kicks on 3d mode on nvidia cards, or even loads the card- look at cpu usage too
    8400M GS - 2808ks/s


  21. #46
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    Odd...

    I just checked mine, and it goes to 3D Performance speed when the app starts.


    I do run with 'Prefer max performance'. in the control panel too. That might help?


    High CPU utilization on systems with Nvidia GPU's installed, is still largely considered an official mystery I believe...

    Thanks for the post:
    m0da ------------ 8400M GS ---- Sample/sec --- 2,808.0K v1.5 (C=514, SH=1028, M=760)
    Last edited by Talonman; 01-04-2010 at 08:55 PM.
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  22. #47
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    Quote Originally Posted by Pyr0 View Post
    have you installed the ati stream sdk ?
    http://developer.amd.com/gpu/ATIStre...s/default.aspx
    Yep i had it already installed, this version:
    ati-stream-sdk-v2.0-vista-win7-64.exe (77.4MB)

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  23. #48
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  24. #49
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    redrumy3 ---------- 4870 ------- Sample/sec --- 7,769.6K v1.5 (GPU=875, M=1100)
    Asus Maximus SE X38 / Lapped Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=650 S=1512 M=1188 (Graphics)/ EVGA GTX 280 C=756 S=1512 M=1296 (PhysX)/ G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L (CD, DVD, HD-DVD, and BlueRay Drive) / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks / Enzotech Forged Copper CNB-S1L (South Bridge heat sink)

  25. #50
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    Quote Originally Posted by Earzz View Post
    Yep i had it already installed, this version:
    ati-stream-sdk-v2.0-vista-win7-64.exe (77.4MB)
    if it installed correctly, that should have opencl.dll's included
    i see 2 dll's on my sys...
    one in "C:\Program Files (x86)\ATI Stream\bin\x86_64\OpenCL.dll"
    the other "C:\Program Files (x86)\ATI Stream\bin\x86\OpenCL.dll"
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