Actually, the program is not ray tracer, but a path tracer instead. That's why the image quality is noisy at first, but improves as the number of render passes grows.
Thanks for the heads up though.![]()
Actually, the program is not ray tracer, but a path tracer instead. That's why the image quality is noisy at first, but improves as the number of render passes grows.
Thanks for the heads up though.![]()
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