Quote Originally Posted by Decami View Post
games often gets things completely wrong though cause the method is so horrible.

Like depth of field. this completely fails in games, depth of field means objects in focus at certain depths in your field of view, this is how realize distance of objects in a direct path of our field of view, or depth. blurring parts of the screen is a downright ridiculous, and completely useless way to create this. It just doesnt work if not done right, CODMW1 absolutely pointless depth of field blurring. thats more of a focus blur than anything and our eyes do that already in FPSs naturally to the screen in our view. Crysis had this down slightly better but still needed work. with Crysis DOV you could actually judge objects distance from one another in a direct path easier but it still had over used and useless blur in places it shouldnt be.
projecting a three-dimensional experience onto a 2D screen is going to have a lot of limitations no matter how you do it. there is no "right" way to do it anyway because game designers have a lot of different goals for how they want users to experience the game. a lot of the way that images are presented is going to come down to artistic preference or just technical choices. for example, depth of field, which you are talking about, is compensated for by the brain despite being a limitation of the lens of the eye. the question of what we are really "seeing," i.e. the brain's image or the eye's image, is complicated enough that game designers can get away with not really picking a side and following through on all the details. people started to deal with these issues when we first built cameras and videocameras - even today photos and films can be done in extremely "artistic" ways, but even the most scientific application of camera technology comes with limitations in displaying information. no matter what, you have to make choices about how you want to present the images because a 2D screen can never replicate the 3D experience that the eye and the brain create.