
Originally Posted by
Decami
games often gets things completely wrong though cause the method is so horrible.
Like depth of field. this completely fails in games, depth of field means objects in focus at certain depths in your field of view, this is how realize distance of objects in a direct path of our field of view, or depth. blurring parts of the screen is a downright ridiculous, and completely useless way to create this. It just doesnt work if not done right, CODMW1 absolutely pointless depth of field blurring. thats more of a focus blur than anything and our eyes do that already in FPSs naturally to the screen in our view. Crysis had this down slightly better but still needed work. with Crysis DOV you could actually judge objects distance from one another in a direct path easier but it still had over used and useless blur in places it shouldnt be.
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