
Originally Posted by
gongo
I mentioned lens flare earlier for a reason. It's an occular effect that is ONLY seen through the lens of a camera and NOT life-like because we never experience it in our own eyes (some of us who wear glasses may at time experience something similar, however we're talking about the unaided eye here). This effect doesn't make any sense yet it's hard to find a game that doesn't have lens flare anymore.
It's the same thing with this depth of field, motion blur, and light bloom craze. These are all things that do exist and do happen, but not in the way the videogame would have us believe. They're features a checklist that management puts together to make it look impressive and the marketing spins it as a good thing and sells it. This stuff isn't in there for our benefit, it's in there because someone with deep pockets who funded this decided that it was cool for everything to be blurry...
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