Quote Originally Posted by gumballguy View Post
I know thats a joke

BUT

Have you looked at the stupid With/without tesellation screenshots of that dragon?

"Without" they have INTENTIONALLY left out enough poly's to not produce the spikes. If a game developer wanted those spikes there, without tesellation, they would make them appear by adding sufficient polys to do so.

IMHO its not a fair comparison whatsoever. Its virtually like its a different model.

Not saying tesellation sucks, it has its uses, but that dragon is an outright lie.
That misses the point of tessellation, IMO. If they really wanted to they could have made the basic dragon model have the same number of polygons as the tessellated version, or even more. That's something we could do a long time ago. The point is to show off how tessellation allows scaling from the lowend to the highend with a single set of content.