Quote Originally Posted by SKYMTL View Post
From the techtree article. If this 2x128-bit memory interface information is correct, expect a MASSIVE hit in performance in high texture DX10 and DX11 games.

EDIT: that would also explain some results some editors (myself included) have been getting.
I am also getting weird 2560x1600 results ( I suppose that is what you are talking about) and I see that nobody has a working GPU-Z for these babys. However, I have the feeling that the problem is not with the memory bus, and from my math we should be loking at a 2x256 bit card. Bu anyway, we'll see more about that once the reviews are out.

Astennu - I measured ~30.5cm