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Thread: Physics Working On HD 4890?

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  1. #11
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    Quote Originally Posted by trinibwoy View Post
    Can you name a game with decent cloth simulation? Check out the flags at 1:14 in this video. Is that the great physics that you're referring to?

    I hear a lot of people saying that we can do xyz without PhysX but nobody ever actually links to a game doing it. The one thing I've seen is interactive fog in Stalker, but that's about it.
    i think you misunderstood what i was saying

    re-read my first posting: http://www.xtremesystems.org/forums/...6&postcount=34

    what i was saying is that these more realistic effects are cool and i'm fine if people with a nvidia gpu can utilize their gpu for better physic effects - even though it's lame to lock ati customers out, but that's just a feature of nv gpus, but that's another story.
    BUT what i don't like about it is that they cripple games and don't add any physics at all if no nvidia gpu is present.
    they could include static fog and banners - but nooo, they remove such things altogether if physx is disabled and therefore the atmosphere suffers tremendously.

    Quote Originally Posted by STaRGaZeR View Post
    I think it was obvious the OP doesn't know what he's talking about? Do we really need a confirmation mao5?

    http://www.youtube.com/watch?v=DysX2LEj9kM&fmt=22

    This game is from 2006. It had to be recorded at only 30fps but it's already fluid with that. In-game physics are awesome, the car's movement is ultra realistic, even having into account the style of the game.

    And there are lots of other games, this is just one I've installed. Physics hardware acceleration is a scam today. Nobody will moan when they release an API that accurately emulates reality, needing the use of dedicated hardware for the calculations. But if you try to sell effects we had years ago but this time with perfomance penalties and hardware restrictions, people will moan. However, as always, there will be some conformists and fanboys ready to defend their precious company and its actions.
    exactly. we already had waving flags in unreal tournament in 1999. it's not as realistic and not destroyable (e.g. when shooting it), but it's better than no flag at all - which happens when physx is disabled.
    i don't see the problem to add static flags/banners instead of removing them. or what i said about the fog.
    Last edited by RaZz!; 10-18-2009 at 10:00 AM.
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