Quote Originally Posted by Farinorco View Post
I thought they would simply decompose the DirectX tesselation calls into CUDA processors (formerly shader processors) instructions instead of some specific tesselator instructions in the drivers, since I've always supposed that the instructions set of each architecture wouldn't directly fit into the external interface that the drivers expose, but I'm not surprised if I'm wrong, since I'm more in the software side of things than in the hardware side
Well yeah, but how do they decompose DirectX tesselation calls ? through Cuda, the aditional software layer i was talking..

While if you have hardware tesselation, you just send those calls directly to the tesselators, no need for intermediaries.

At least that's how i assume it will be done, we will wait to see the reviews in dec/ian for more info on this issue.