Well, the fx series did not properly support the DX9 standards, and it was shown later that it did poorly in DX9 games, so i think nvidia already showed it can make such a "bad" decision, overlooking the full implementation of a Directx API.
Well, the fx series did not properly support the DX9 standards, and it was shown later that it did poorly in DX9 games, so i think nvidia already showed it can make such a "bad" decision, overlooking the full implementation of a Directx API.
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