ok, then what about all the bugs that ati and nvidia help devs to iron out?
how about a game detecting that a card is vendor A and vendor B helped to iron out bugs, so the card from vendor A will use an older render path and possibly use older buggy dlls or files that cause bugs and stuttering and crashes and freezes, artifacts... you name it...
its only fair cause vendor B helped to debug the game, so they can demand that it only runs in the debugged mode they helped to create on their own cards right? and when is something a bug and when is it a feature? do game devs not care about aa? they obviously want it, but its broken in ut3, its buggy... so nvidia helped to fix the bug... and now they want this bug to only be fixed on their hardware...
dont you see how ridiculous this is?
if they dont cut the cr4p intel will be the smiling third party that everybody turns to, including game devs, cause EVERYBODY is fed up with this childish bickering between ati and nvidia...
around once a year it escalates for some reason and every single time everybody gets completely fed up with BOTH sides and it backfires on both companies... yet they never learn and keep doing this...
and worse, they keep pulling third parties into this nonsense, the press, game devs, other hw makers...

Bookmarks