MMM
Page 12 of 18 FirstFirst ... 29101112131415 ... LastLast
Results 276 to 300 of 444

Thread: Nvidia responds to Batman:AA

  1. #276
    Xtreme Member
    Join Date
    Sep 2008
    Posts
    115
    Quote Originally Posted by gallag View Post
    So let me get this straight, This game did not have AA, Nv came along and helped them make AA work on there hardware but did not spend any time/money validating it for there competition. So what's the problem again?
    How about-
    So let me get this straight,this game did not have dx11 support,ati came along and helped them make dx11 work on their hardware but did not spend any time/money validating it for their competition.So what's the problem again?

  2. #277
    Xtreme Addict
    Join Date
    Jul 2009
    Posts
    1,023
    haven't you guys learnt something by now about the modern world?

    the one who is an ass always wins, example's? nvidia and apple would be one's that feature in tech. It applies itself to people too, there was a survey about a month back saying that people who were complete holes in the office got payed more than people who were polite.

  3. #278
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    Quote Originally Posted by Helloworld_98 View Post
    there was a survey about a month back saying that people who were complete holes in the office got payed more than people who were polite.
    how does one do a survey like that?

    Question One: Are you a jerk (Yes/No)
    Question Two: How much do you make

  4. #279
    Xtreme Addict
    Join Date
    May 2004
    Posts
    1,755
    Quote Originally Posted by railer View Post
    So you saying that i should knowingly release a feature that I'm not sure about it?
    FAIL
    FAIL is yours as i never said that. I'll make it clear for you to understand, every piece of complex software that's released these days has bugs, flaws and whatnot
    Crosshair IV Formula
    Phenom II X4 955 @ 3.7G
    6950~>6970 @ 900/1300
    4 x 2G Ballistix 1333 CL6
    C300 64G
    Corsair TX 850W
    CM HAF 932

  5. #280
    Xtreme Addict
    Join Date
    May 2005
    Posts
    1,656
    Quote Originally Posted by Manicdan View Post
    how does one do a survey like that?

    Question One: Are you a jerk (Yes/No)
    Question Two: How much do you make
    Work Rig: Asus x58 P6T Deluxe, i7 950 24x166 1.275v, BIX2/GTZ/D5
    3x2048 GSkill pi Black DDR3 1600, Quadro 600
    PCPower & Cooling Silencer 750, CM Stacker 810

    Game Rig: Asus x58 P6T, i7 970 24x160 1.2v HT on, TRUE120
    3x4096 GSkill DDR3 1600, PNY 660ti
    PCPower & Cooling Silencer 750, CM Stacker 830

    AMD Rig: Biostar TA790GX A2+, x4 940 16x200, stock hsf
    2x2gb Patriot DDR2 800, PowerColor 4850
    Corsair VX450

  6. #281
    Xtreme Member
    Join Date
    Jul 2009
    Location
    Madrid (Spain)
    Posts
    352
    Quote Originally Posted by Manicdan View Post
    how does one do a survey like that?

    Question One: Are you a jerk (Yes/No)
    Question Two: How much do you make
    Asking people to rate how much do they hate every of their workmates, and then comparing the list of higher ranked to lower ranked with the salaries?

  7. #282
    Xtreme Addict
    Join Date
    Aug 2007
    Location
    Istantinople
    Posts
    1,574
    btw, thread title is "Nvidia responds to Batman" lol

    And Batman responds:

    SWEAR TO ME!!!!!!!!!

    Has anyone really been far even as decided to use even go want to do look more like?
    INTEL Core i7 920 // ASUS P6T Deluxe V2 // OCZ 3G1600 6GB // POWERCOLOR HD5970 // Cooler Master HAF 932 // Thermalright Ultra 120 Extreme // SAMSUNG T260 26"

  8. #283
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    Quote Originally Posted by railer View Post
    One more point: There is allot of amatures here who do not understand software development and release control. I was involved in projects that would release to 300K users all over the world. If the feature can not be validated 100% working there could never be a release of it. The consequences are to grave for a large release. All the developer needs is 1000's of users having issues. We as of now do not know if this AA is 100% flawless with ATI cards do we? It is not a natural feature of the engine. It might work 95% on ati cards but until its tested and validated it will not go for a production release to possibly millions of users around the globe. What do you propose that Eidos gets all versions of ati cards and make their developers play the game to make sure you wont get lockups or weird artifact? Where is the involment from ATI side i ask you? When i release a software product i want it to be as less bug free as possible. And for quality reason I'm with the developer for not releasing 100% working feature
    With some big, mission critical, piece of software then yeah, debugging on every possible hardware/software config is important. But games are programed on industry standards, tested on the most common hardware, and sent out to the world. How much more in depth the testing goes depends on the developer. But having a feature in a game and not bothering to test if it on the only other major (discreet) graphics vendor's hardware speaks of one thing - laziness. And I program in x86 assembly for fun, so you won't get much sympathy out of me for lazy developers.

    Quote Originally Posted by gallag View Post
    So let me get this straight, This game did not have AA, Nv came along and helped them make AA work on there hardware but did not spend any time/money validating it for there competition. So what's the problem again?
    The problem is that the developer takes the same amount of money for the game from NV and ATI customers, but doesn't give the latter half the features in the game. This isn't something like physics where they had to decide beforehand what API to use - which then excluded other hardware automatically. This is a feature that both the manufacturers handle just fine (AA). But the developers decided it wasn't worth the effort to include that feature for their ATI customers.

  9. #284
    Registered User
    Join Date
    May 2005
    Posts
    3,691
    Quote Originally Posted by gamervivek View Post
    How about-
    So let me get this straight,this game did not have dx11 support,ati came along and helped them make dx11 work on their hardware but did not spend any time/money validating it for their competition.So what's the problem again?
    Big difference... DX11 is an api. You see, as long as your hardware is 100% compliant with the standard then it will work down the line.

    Meanwhile, according to eidos and rocksteady, they implemented a different form of AA to make it work in Batman, as the engine does NOT support AA by default. It wasn't a DX standard form of AA, and as such would require verification to make sure it works as required.

    See the difference here?
    Quote Originally Posted by Leon2ky
    "dammit kyle what's with the 30 second sex lately?" "Sorry sweetie, I overclocked my nuts and they haven't been stable since"
    Quote Originally Posted by trinibwoy View Post
    I don't think his backside has internet access.
    Quote Originally Posted by n00b 0f l337 View Post
    Hey I just met you
    And this is crazy
    But I'm on bath salts
    And your face looks tasty

  10. #285
    Xtreme Member
    Join Date
    Jul 2009
    Location
    Madrid (Spain)
    Posts
    352
    Quote Originally Posted by DilTech View Post
    Big difference... DX11 is an api. You see, as long as your hardware is 100% compliant with the standard then it will work down the line.

    Meanwhile, according to eidos and rocksteady, they implemented a different form of AA to make it work in Batman, as the engine does NOT support AA by default. It wasn't a DX standard form of AA, and as such would require verification to make sure it works as required.

    See the difference here?
    DX11 is an API, but whatever code you write over that API to implement whatever features you want, is your work.

    The AA which we are talking about here, is programmed over DX9/10 (dunno which). So it's exactly the same. It's a feature you're coding over the API you are using.

    Every code you have to write (whatever you get previously written) is code you have to write. Be it to implement features based on the new possibilities of a new API, be it to implement features based on the old possibilities of the old API.

    The fact that the AA didn't come default in UE3 isn't any different than the new DX11 based effects being programmed on GRID2 didn't come default on their DX9/10 version of the game.

  11. #286
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    Quote Originally Posted by DilTech View Post
    Big difference... DX11 is an api. You see, as long as your hardware is 100% compliant with the standard then it will work down the line.

    Meanwhile, according to eidos and rocksteady, they implemented a different form of AA to make it work in Batman, as the engine does NOT support AA by default. It wasn't a DX standard form of AA, and as such would require verification to make sure it works as required.

    See the difference here?
    But unless they used some NV hardware specific AA method they probably used industry standard function calls. If they used standard shader calls then there is no reason that it shouldn't work on both manufacturer's cards. And being able to change the card ID and enable AA on ATI cards in the demo bears this out.

  12. #287
    Registered User
    Join Date
    May 2005
    Posts
    3,691
    The difference here is that the code for the DX11 path of Grid 2 still run via the layer known as dx11. If the AA used in Batman: AA truly isn't standard DX 10 specification AA(if the game runs DX9 then there's NO WAY it's DX spec, UE3 uses deferred rendering which cannot support AA naturally) then it truly is a different situation. I'm pretty sure B: AA is DX10 though.
    Quote Originally Posted by Leon2ky
    "dammit kyle what's with the 30 second sex lately?" "Sorry sweetie, I overclocked my nuts and they haven't been stable since"
    Quote Originally Posted by trinibwoy View Post
    I don't think his backside has internet access.
    Quote Originally Posted by n00b 0f l337 View Post
    Hey I just met you
    And this is crazy
    But I'm on bath salts
    And your face looks tasty

  13. #288
    Xtreme Member
    Join Date
    Jul 2009
    Location
    Madrid (Spain)
    Posts
    352
    Quote Originally Posted by DilTech View Post
    The difference here is that the code for the DX11 path of Grid 2 still run via the layer known as dx11. If the AA used in Batman: AA truly isn't standard DX 10 specification AA(if the game runs DX9 then there's NO WAY it's DX spec, UE3 uses deferred rendering which cannot support AA naturally) then it truly is a different situation.
    It IS. How do you think it runs on ATi cards if it's not written over an standard layer known as DX9/10? Have they implemented on GT200 assembler and it runs on ATi cards by chance, or what?

    Writting a shader or a piece of code over the DX9/10 API to implement an AA filter is not different than writing a shader in DirectCompute 5.0 or Domain/Hull Shaders to implement any other effect (AA or what you want).

    It's no a different situation. It's implementing a piece of code, and you are using to it the standard API you want to use to do it. Nothing else.

  14. #289
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    Quote Originally Posted by DilTech View Post
    The difference here is that the code for the DX11 path of Grid 2 still run via the layer known as dx11. If the AA used in Batman: AA truly isn't standard DX 10 specification AA(if the game runs DX9 then there's NO WAY it's DX spec, UE3 uses deferred rendering which cannot support AA naturally) then it truly is a different situation. I'm pretty sure B: AA is DX10 though.
    It isn't DX10(?) standard AA. But they still use the DX10 layer - they just use DX10 shaders to implement AA. It's still within the standards that both cards adhere to.

  15. #290
    Xtreme Addict
    Join Date
    Dec 2006
    Location
    Malaysia
    Posts
    1,383
    Quote Originally Posted by AbelJemka View Post
    You're innocent since you prove guilty. That's the way that's functionning in almost the whole planet because that's the right way.

    Basically you want me to prove you that AMD is innocent, thinking that if AMD isn't innocent, it's guilty.
    Implicitly, you confess that Nvidia is guilty but you think that is they both guilty, there is no problem.
    spoken like a true worker bee..

    the point is nobody is innocent.
    and the saying goes " innocent until proven guilty" only applies to US
    real world everybody is guilty until proven innocent.

    as always its hard to explain ppl who dont do business on large scale

    side note
    ps so u still think iraq had biochemical weapons ready to bomb the US??
    lol..wonder wheres the " innocent until proven guilty " part applies here.

  16. #291
    Xtreme Member
    Join Date
    Jan 2007
    Location
    Lancaster, UK
    Posts
    473
    and the saying goes " innocent until proven guilty" only applies to US
    Eh? Thats a very sweeping statement
    CPU: Intel 2500k (4.8ghz)
    Mobo: Asus P8P67 PRO
    GPU: HIS 6950 flashed to Asus 6970 (1000/1400) under water
    Sound: Corsair SP2500 with X-Fi
    Storage: Intel X-25M g2 160GB + 1x1TB f1
    Case: Sivlerstone Raven RV02
    PSU: Corsair HX850
    Cooling: Custom loop: EK Supreme HF, EK 6970
    Screens: BenQ XL2410T 120hz


    Help for Heroes

  17. #292
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    Quote Originally Posted by Farinorco View Post
    Asking people to rate how much do they hate every of their workmates, and then comparing the list of higher ranked to lower ranked with the salaries?
    yeah i was thinking that could be the case, but then the survey would really be, those you hate will earn more than you, or those hated the most earn the most. not jerks earn more. to be done right, each person would need a psychological profile, which would determine that people who are jerks, are probably more aggressive in asking for increases they probably dont deserve. and the same is for the opposite, passive people are scared to ask for more.

    ok end off topic, i would post more on topic stuff, but honestly this is the same argument every 5 posts and i gave up on page 3. (reminds me of the new bud light commercials where first they show too light, then too heavy, which is exactly whats going on here. some think nvidia went too far, other thing they didnt.)

  18. #293
    Xtreme Addict
    Join Date
    Dec 2006
    Location
    Malaysia
    Posts
    1,383
    anyway before this run out of topic and i get a perm ban..

    nvidia vs ati ..amd vs intel.. microsoft vs apple.. osama bin laden vs the world..asus vs gigabyte..

    all are guilty of self justification of " the way to do business"
    heck hitler himself " the way to do business" differs from any sane person.

  19. #294
    Xtreme Member
    Join Date
    Sep 2008
    Posts
    115
    Quote Originally Posted by DilTech View Post
    Big difference... DX11 is an api. You see, as long as your hardware is 100% compliant with the standard then it will work down the line.

    Meanwhile, according to eidos and rocksteady, they implemented a different form of AA to make it work in Batman, as the engine does NOT support AA by default. It wasn't a DX standard form of AA, and as such would require verification to make sure it works as required.

    See the difference here?
    that's the point of contention really,it would work,it should work,it could work.
    But since we don't have any nvidia dx11 hardware to verify it on why should we let nvidia hardware enable it down the road when ati has given us hardware to verify,who knows what kinda bugs might be out with nvidia's hardware.It's not like that every game works flawlessly on every hardware even if it's made on a common API or their(ati & nvidia) dx11 implementation is so similar that you can simply assume that there won't be any problems.
    Case in point nfs:shift-
    Need for Speed: Shift
    In another TWIMTBP title, we submitted a list of issues that we discovered during the games’ development. These issues include inefficiencies in how the game engine worked with our hardware in addition to real bugs, etc.. We have sent this list to the developer for review. .
    now if the game developers are good enough probably they can update the game with a patch but who's to say that similar thing won't happen with DIRT2.


    And regarding ati's dev relations,contrary to popular perception based upon the TWIMTBP logo at the start of many popular titles,ati do have good game developer relations.Why don't they put up a logo like nvidia does-
    We try to make this a pure win-win for the games developers and players, and we do this without throwing marketing money around. This means that you don't usually see many ATI logos at the start of games, because paying for that is just advertising, and GITG is not an advertising campaign.

    Instead you see recommendations on our web site, you see frequent driver releases on there too, all of which are tuned to give the smoothest and highest quality playing experience, and you see games developers and publishers walking around with smiles on their faces because we reduce QA problems for them.
    http://www.hexus.net/content/item.php?item=794&page=2

    ATI's Richard Huddy talks about Get In The Game
    That's from 2004,and his recent interview posted few pages before reiterated the same fact, he even mentions that a game developer refused their help saying that nvidia was there before and they would do just fine w/o them.

  20. #295
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Godwin's law at its best
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  21. #296
    Xtreme Member
    Join Date
    Dec 2008
    Location
    Bayamon,PR
    Posts
    257
    Quote Originally Posted by cstkl1 View Post
    spoken like a true worker bee..

    the point is nobody is innocent.
    and the saying goes " innocent until proven guilty" only applies to US
    real world everybody is guilty until proven innocent.

    as always its hard to explain ppl who dont do business on large scale

    side note
    ps so u still think iraq had biochemical weapons ready to bomb the US??
    lol..wonder wheres the " innocent until proven guilty " part applies here.
    Heh , last time I checked the Rights act applies to everyone in the world and your comparison with Iraq makes no scene, obviously there where hidden agendas in it and "they said they had proof " fake or not once you have proof you are guilty xD . Also its out of topic and explain to me whats your issue " Worker bee " Are you some kind of big corporate guy that looks down on decent hard working human being ?

    The point of the topic is , why should they had to do such things , I understand they used money and time but still , you can at least make it run with all hardware and show that not only you can make it happen and have the resources to it but also you are willing to cooperate with others to make gaming better and for the consumer too . I don't see any loss of profit by making a their speciall AA stardard to everyone , if anything makes consumers happier and increase their profits. About AMD not being 100 % peferct helping out game developers its understandable they arent as powerfull as Nvidia and sometimes im sure its hard for them to approach and or they cant help out.
    They should just make it so that hardware companies if they want to help out game developers , they can only to fix bugs and test hardware but they are not permitted to influence the game developer to modify the game so it runs less on the competitors hardware.
    Last edited by LC_Nab; 10-02-2009 at 09:08 AM.

  22. #297
    Registered User
    Join Date
    May 2005
    Posts
    3,691
    NFS: Shift, the game plays fine on ATi hardware. ATi's complaint is rather that it doesn't use all of it's shader power because code has to be very specialized to take full advantage of the shader power because of their complexity. Code just works out-right on the nvidia parts because of the simplicity of the shaders themselves. Why do you think NVidia have done so well against AMD with only a fraction of the shaders?
    Quote Originally Posted by Leon2ky
    "dammit kyle what's with the 30 second sex lately?" "Sorry sweetie, I overclocked my nuts and they haven't been stable since"
    Quote Originally Posted by trinibwoy View Post
    I don't think his backside has internet access.
    Quote Originally Posted by n00b 0f l337 View Post
    Hey I just met you
    And this is crazy
    But I'm on bath salts
    And your face looks tasty

  23. #298
    Xtreme Addict
    Join Date
    Nov 2004
    Posts
    1,692
    Quote Originally Posted by gallag View Post
    So let me get this straight, This game did not have AA, Nv came along and helped them make AA work on there hardware but did not spend any time/money validating it for there competition. So what's the problem again?
    There is no problem really. AMD could have done exactly the same, but didn't.

    Intel Core i7-3770K
    ASUS P8Z77-I DELUXE
    EVGA GTX 970 SC
    Corsair 16GB (2x8GB) Vengeance LP 1600
    Corsair H80
    120GB Samsung 840 EVO, 500GB WD Scorpio Blue, 1TB Samsung Spinpoint F3
    Corsair RM650
    Cooler Master Elite 120 Advanced
    OC: 5Ghz | +0.185 offset : 1.352v

  24. #299
    Xtreme Member
    Join Date
    Sep 2008
    Posts
    115
    Quote Originally Posted by DilTech View Post
    NFS: Shift, the game plays fine on ATi hardware. ATi's complaint is rather that it doesn't use all of it's shader power because code has to be very specialized to take full advantage of the shader power because of their complexity. Code just works out-right on the nvidia parts because of the simplicity of the shaders themselves. Why do you think NVidia have done so well against AMD with only a fraction of the shaders?
    I was referring to the mention of bugs when running the game on ati HW despite the fact that it's build on a API supported by both vendors and that dirt2 can turn out to be a smilar case.
    As for simplicity of shaders and the shader power,I can also ask why does AMD does so well against nvidia with half the ROPs and TMUs?
    fwiw the compiler takes care of coding for the shaders,the game engine's inefficiencies don't have to be a malicious code where the compiler goes haywire it can be related to other hardware components or simply not using a faster method/optimisation on a given hardware .

  25. #300
    Registered User
    Join Date
    Feb 2009
    Location
    Ohio
    Posts
    22
    shenanigans!!!
    AMD Phenom II 550
    4x 2GB Coursair XMS2 800 MHz
    Cooler Master 750W PSU
    XFX HD4870 1GB
    Samsung SpinPoint 1TB HD
    Samsung 22x Dual Layer DVD Burner
    HAF-932

Page 12 of 18 FirstFirst ... 29101112131415 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •