Quote Originally Posted by largon View Post
It took me quite a bit of time to detect the proverbial texture flickering in Crysis (SP demo) using my 4890. Can't see how that's a huge issue. The flickering happens only within a couple dozen pixel narrow band quite far away in the FOV.
Seconded.

O'well, I guess it ruins the experience. Like if there was flickering walls in a movie, "Omg not real!". The same people who whine about small things like this, probably whine about the small inlogical issues in movies. "Omg flew 2 meters when shot with shotgun, not realistic, complete garbage!".