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Thread: ATI 5xxx texture filtering problems

  1. #26
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    Quote Originally Posted by SKYMTL View Post
    I still think it is a valid argument no matter what the source is. With the power of today's GPUs versus the requirements for currently and even upcoming games, downsampling should have been put to bed. People can go on and on about a card's AA capabilities and anisotropic filtering, but (IMO) all that is for nothing if there are issues with the textures themselves.

    I've noticed the issue in nearly every game I've played over the past year.

    Fallout 3: Rocks in the Capital Wasteland and the Washington monument are the worst
    HawX: Buildings in some levels
    Company of Heroes: Rubble and some infantry weapons on the night levels

    I could go on and on. However, there are some games that I haven't noticed it in. Batman, Dawn of War II and Call of Duty: WaW don't seem to have any problems that I have seen.
    yes, whats the point in being able to run 8aa 16af with max details at huge resolutions if the textures flicker and are blurry...

    batman is based on UT3, and yes, its hard to see it in there, and actually its even dificult to see aliasing in ut3 based games, cause they used polygones in a very smart way... the geometry they avoid using sharp edges and certain angles... pretty smart

    Quote Originally Posted by Eastcoasthandle View Post
    ^^This
    When asked to show proof of his statement he couldn't provide it and said that he was was told that was the problem by someone else. All this after he chimed in. So I would wait and see 1st instead of fueling what looks like fud so far.
    hmmm so its a case of he said she said then...
    well thx for the headsup... nobody would be more happy to hear its not true than me, trust me

    the day a new card comes out that has no texture flickering at all and notably improved texture sampling, possibly even UPsampling like in video and texture apps, id upgrade immediatly...

  2. #27
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    Quote Originally Posted by saaya View Post
    particle, you never noticed micro stuttering when 2 cards get out of sync? at some points its far from MICRO stuttering, in far cry2 its close to unplayable at times, it feels like the main character is having a seizure or something and is shaking like crazy
    Don't get me wrong, I'm sure other people have experienced it. I just personally haven't yet had that kind of thing happen, even on Far Cry 2.
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  3. #28
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    Quote Originally Posted by Particle View Post
    Don't get me wrong, I'm sure other people have experienced it. I just personally haven't yet had that kind of thing happen, even on Far Cry 2.
    if i play fc2 at 1920x1080 4xx 16af in sli and quickload to load another savepoint every 1/10 there is some notable flickering that slowly dissapears within a few seconds as soon as i move and look around .
    every 1/50 times it flickers really bad and the whole game stutters really bad and it doesnt go away for a minute or so...

  4. #29
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    Quote Originally Posted by saaya View Post
    if i play fc2 at 1920x1080 4xx 16af in sli and quickload to load another savepoint every 1/10 there is some notable flickering that slowly dissapears within a few seconds as soon as i move and look around .
    every 1/50 times it flickers really bad and the whole game stutters really bad and it doesnt go away for a minute or so...
    I get the same on a GTX 295 at 1920 x 1200.
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  5. #30
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    ^^ Well, SLI isn't exactly Crossfire, is it?

  6. #31
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    Surely unreleased hardware with beta drivers won't have any bugs. Also when people talk about rendering issues in Fallout 3 you should probably take into account that the game engine is a buggy trainwreck that shouldn't be blamed on hardware vendors. Lets stick to blaming AMD for real issues like world hunger and swine flu!
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  7. #32
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    Quote Originally Posted by blindbox View Post
    ^^ Well, SLI isn't exactly Crossfire, is it?
    actually, it pretty much is :P

    and winkle, fa3 is just one example...

  8. #33
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    This is about as valid as "microstutter"
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  9. #34
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    id think with all these power in a single card, they can sacrifice a little framerate to give unbelievable eye candy. or add a new option on CCC to let you decide which you prefer, i dont see it being too hard.

  10. #35
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    Quote Originally Posted by jaredpace View Post
    This is about as valid as "microstutter"
    Then we're doomed.
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  11. #36
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    We need an "Xtreme Speculation" forum.

    Also, Saaya is better than FUd by a factor of 5, whoever suggested that.

  12. #37
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    Maybe I'm blind, but I've never seen any flickering in any game with my HD4870
    Notice any grammar or spelling mistakes? Feel free to correct me! Thanks

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    Quote Originally Posted by Manicdan View Post
    id think with all these power in a single card, they can sacrifice a little framerate to give unbelievable eye candy. or add a new option on CCC to let you decide which you prefer, i dont see it being too hard.
    They don't because they know reviewers will turn off the optimizations when reviewing...

    Quote Originally Posted by FischOderAal View Post
    Maybe I'm blind, but I've never seen any flickering in any game with my HD4870
    I've seen it playing crysis on my 4850... It was one of the first things I noticed as crysis was the first game I played once I got the card.
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  14. #39
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    flickering i see only in GRID and microstuttering i have only ever seen in Flatout: ultimate carnage
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    Quote Originally Posted by MirageSys View Post
    Also, Saaya is better than FUd by a factor of 5, whoever suggested that.
    what does me linking to and talking about news articles have to do with fudo writing news articles?

  16. #41
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    It took me quite a bit of time to detect the proverbial texture flickering in Crysis (SP demo) using my 4890. Can't see how that's a huge issue. The flickering happens only within a couple dozen pixel narrow band quite far away in the FOV.
    You were not supposed to see this.

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    Quote Originally Posted by flopper View Post
    Saaya the new fudzilla in xtreme forum?
    Quote Originally Posted by saaya View Post
    what does me linking to and talking about news articles have to do with fudo writing news articles?

    That's about it really. I was just saying your great compared to fud (because your not the source)

  18. #43
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    you're <> your
    and I don't even speak English :p


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    Quote Originally Posted by largon View Post
    It took me quite a bit of time to detect the proverbial texture flickering in Crysis (SP demo) using my 4890. Can't see how that's a huge issue. The flickering happens only within a couple dozen pixel narrow band quite far away in the FOV.
    Seconded.

    O'well, I guess it ruins the experience. Like if there was flickering walls in a movie, "Omg not real!". The same people who whine about small things like this, probably whine about the small inlogical issues in movies. "Omg flew 2 meters when shot with shotgun, not realistic, complete garbage!".

  20. #45
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    Quote Originally Posted by jmke View Post
    you're <> your
    and I don't even speak English :p
    it's the same with their <> there. it's misspelled very often as well, especially by people whose mother tongue actually is english
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  21. #46
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    Quote Originally Posted by jmke View Post
    you're <> your
    and I don't even speak English :p
    touché. Poor grammar on my part.

  22. #47
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    Quote Originally Posted by Calmatory View Post
    Seconded.

    O'well, I guess it ruins the experience. Like if there was flickering walls in a movie, "Omg not real!". The same people who whine about small things like this, probably whine about the small inlogical issues in movies. "Omg flew 2 meters when shot with shotgun, not realistic, complete garbage!".
    I think you're missing the point...

    Quote Originally Posted by SKYMTL View Post
    I still think it is a valid argument no matter what the source is. With the power of today's GPUs versus the requirements for currently and even upcoming games, downsampling should have been put to bed. People can go on and on about a card's AA capabilities and anisotropic filtering, but (IMO) all that is for nothing if there are issues with the textures themselves.
    Don't get me wrong, I love my 4890 and believe that the flickering is tolerable. However, that's no excuse if it can be removed altogether.


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    strange

    I've been playing RE5 at my friend house and I haven't seen the flickering or z-fighting yet on that game and he has a similar system to my own. We both have the same video card xfx gts250 and his system so far hasn't shown any flickering so now I am more interested in getting RE5 lol.

    How could capcom get it right and others can't? or is it a driver issue? Strange to me and before this I was thinking that maybe it's just nvidia sucks now but no even ati users get flickering.

  24. #49
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    Quote Originally Posted by MirageSys View Post
    touché. Poor grammar on my part.
    no biggie, I make plenty of horrible mistakes everywhere


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    Quote Originally Posted by RaZz! View Post
    it's the same with their <> there. it's misspelled very often as well, especially by people whose mother tongue actually is english
    I agree i mean my mum teaches english to degree levels and she constantly goes on at me for it I ALWAYS get it wrong without fail
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