
Originally Posted by
RaZz!
but think about it again. there must be a reason why nvidia isn't doing exactly that. maybe it's because physx wouldn't be that much of a performance hit in most games at all if it's integrated properly?
don't get me wrong, i do think computing stuff like physics on a gpu will result in better performance, no matter what, but on the other hand i think a quadcore where a core is dedicated for physics calculation could work out very well as well. maybe that's exactly what nvidia fears and why they locked down physx for their gpus only.
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