Quote Originally Posted by JohnZS View Post
AFAIK Deferred rendering (which this game uses) only supports shader FSAA (win all) or MultiSample FSAA under D3D10 conditions I belive the technical term is a floating point sample "hack", but I am not sure and don't feel like looking it up. The Unreal Engine elected to use Multisample FSAA using this "hack", the requirement of which is a Direct3D 10 Environment (Vista/7 + D3D10 GPU) however the game itself uses DirectX9 shaders (SM3)
John
This is in my BmEngine file...

AllowD3D10=False

Setting that to True wouldn't help correct?