I just hope that developers will put PhysX on cold with DX11 Compute Shaders and OpenCL. As far as eye candy is concerned, DX11 CS is a perfect candidate. All hardware supports it (well, will support it), it's widely established standard (DX that is) and is not bound to only one hardware vendor on software vendor who is bribed by hw vendors like NVIDIA just to make it exclusive to them. In the end i really don't care if some third software vendor offers an OpenCL accelerated physics (like SDK that game devs can license) and takes Havok and PhysX off the face of the Earth. If it gets widely used by game developers and is not bound to only one hw vendor, i'm perfectly happy.