Quote Originally Posted by 003 View Post
I recently read an article that Lucid had changed it's multi-GPU rendering algorithm to something similar to current AFR based multi GPU rendering, and that it no longer has the huge advantages with scaling that it was originally coined for.

I don't know where I saw this article but if someone could find it that would be great.
I'd really like to see that article, I haven't heard of any of that. The last info we all heard was that it was some sort of API arbiter to load balance GPU's and that ATI and NVIDIA mixing was NOT possible, but only because Window's doesn't allow multiple video driver's, not a limitation of the chip.