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like i said in my previous post (witch you should read ) there are certain conditions that have to be met for the card to crash in crysis
it depends on shader complexity used in the scene(the carrier scene fights at the end of the game for example) because shader complexity = more vrma current amperage ,high resolution ,low AA AF applied, core and memory clocks used (overclock makes things a lot worse ), and most important is heat because after hours of gameplay the vrm's get very hot making them inefficient and the vrma current does not need to pass the 83A limit to crash anymore , it can happen on lower than 83A
i showed you my card at vrma 58.94 A in the gpu benchmark found in the crysis folder using default clocks and 1600x1200 rez
the scenes rendered in the benchmark are not the most intense ones found in the game so the vrma didn't get higher .also notice the temps are not that high and that means the vrm's are working great so of corse it didn't crash !!!!!!
also i am runing only one monitor
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