Okay...

So, you're buying a card, you cannot use it to 100% of its own power, and that's not an issue ? I fail to see the point here, guys.

GPU:3D is just like any other 3d application. It uses functions that are provided by directX, nothing else. If the problem would rise only with overclocked cards, well, fine. But the problem is arising with card running at [g]stock[/g] speed.

Imagine the problem arising with CPUs. You buy the latest Intel CPU. Cool. You want to encode your movie, and BAM, crash. You're like what ? Yes, you've have to SLOW DOWN the encoding for the process to complete. Or else, your CPU fails.

The problem is not Temperature-related, again. It is related to a limit of some sort we reach, a hardware limit. We opened the case, added fans, and woops, that did nothing.

If one day, a company decide to use very, very optimised shaders for their game, that might crash the card. Why is that ? Because the card is using too much power.

What i can say right now with my card, is this line (until proven wrong) :
I have proven that HD4870 and HD4890 cards following the reference design cannot follow their own specification. Again, one day, this limit will be reached again by another app. If I could do it, another one will be able to do it.