Originally Posted by trinibwoy Sigh, no it isn't. AO was first used in Crysis. This control panel setting allows you to apply it to other games as well. And it's not a feature of any API. You have to code your own pixel shader to do it - http://ja.pastebin.ca/953523 So, how does a driver add support for AO in games that dont have that proverbial AO pixel shader in them? And, yes, AO is an old feature.
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