Quote Originally Posted by Shintai View Post
You are assuming abit too much already.

First of all that the Hydra chip knows its a shader heavy game.
Secondly the Hydra chip have no clue what goes over the PCIe bus to the card itself. Besides textures and framebuffer copy thats is easily read. But shader instructions etc...nopes.

The Hydra chip aint the key, its a semi dumb device. The software needed is.
What the hydra chip will do is simply splitting tagged data and combining 2 framebuffers and send it back to 1 GPU.

The combining is the easy part. The first part might stop after a simple driver update from nVidia/AMD. Since the data it needs to spy on and tag is different. Unless AMD/nVidia actively backs this. It wont go anywhere but consoles.

Plus this have the potential to make microshutter look like nothing.



The Hydra chip is all about LOAD BALANCING.....! It's main job is to know what the game is doing, and to know what resources are available to it and using the best graphics card to render aspects of the game, etc.

How this is actually done has not been released as has remained a secret..!

Though, with so many patents involved, one would have to suggest that it is true. Doubting it is natural, but to turn a blind eye and say it is a hoax is being a tad ignorant!

Even if it is 80% scaling with some graphic anomolies... it is a win/win for gamers.




.