You are assuming abit too much already.
First of all that the Hydra chip knows its a shader heavy game.
Secondly the Hydra chip have no clue what goes over the PCIe bus to the card itself. Besides textures and framebuffer copy thats is easily read. But shader instructions etc...nopes.
The Hydra chip aint the key, its a semi dumb device. The software needed is.
What the hydra chip will do is simply splitting tagged data and combining 2 framebuffers and send it back to 1 GPU.
The combining is the easy part. The first part might stop after a simple driver update from nVidia/AMD. Since the data it needs to spy on and tag is different. Unless AMD/nVidia actively backs this. It wont go anywhere but consoles.
Plus this have the potential to make microshutter look like nothing.
Also your edit about using different generation cards is utter garbage to say it mildly. Sorry. But you have a featureset and a game engine. And you would sit with previous card features instead. As you would have to follow the lowest determinator.
Just like physics. Using old cards is a joke and will always be.
http://ati.amd.com/technology/crossf...ics/index.html
Btw, did you notice the complete lack of FPS numbers in the Lucid demo? I mean if I had something with 100% scaling. I would show 1 8800GT vs 2...specially when you claim it.




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