Quote Originally Posted by Sr7 View Post
Come on, you honestly think you can have their 3rd party tech know how much work to send to each GPU? How can you get 100% scaling unless you perfectly divide the work? If the workload is different (one does geometry, one does textures) as you say, how could you possibly know the amount of time it would take to render each portion, to ensure you're getting maximum overlapped rendering (i.e. scaling)?
by measuring latency of the workload sent and adjust accordingly. its really not too hard to have a monitor built into the chip that checks how long it takes to have the frame information of each gpu replied back. and who knows if the hydra chip will come with a benchmarking type program that measures the gpu(s) for performance, and uses that info to know which is better for which features.