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Thread: GTA IV - Quad or Core i7 needed!

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  1. #1
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    Question to those who thinks I am troll and say that GTA isn't optimized for the PC but that it isn't a FSB problem.

    Could you please explain what you need to do for the game so it will run good on PC? What is the problem with PC if you need to optimize it?

  2. #2
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    Quote Originally Posted by gosh View Post
    Question to those who thinks I am troll and say that GTA isn't optimized for the PC but that it isn't a FSB problem.

    Could you please explain what you need to do for the game so it will run good on PC? What is the problem with PC if you need to optimize it?
    There isn't a problem, the console is a completely different machine than any desktop PC on the market which is why you can't just recompile a console game and expect it to run perfectly (which is what they did as evident by the game only utilizing three threads, not, say, one, two, four or more). Tri-core in-order design with two execution pipes and SMT (which they apparently didn't use for this game), it's basically three 3.2GHz Intel Atoms on a die. And it's PPC. It's a sloppy port job, of an engine written specifically for the consoles (unlike say Unreal 3 which is truly multiplatform), and it needs a complete overhaul to function optimally on the PC. They didn't bother.

    Given that all other console ports run better and look better compared to their console counterparts on lower specced hardware than this game I'd blame the game before I blamed the hardware. But given that your only purpose in this world seems to be to find fallacious arguments against the front-side bus I'm not surprised you're completely unable to see the facts.

  3. #3
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    Quote Originally Posted by bowman View Post
    There isn't a problem, the console is a completely different machine than any desktop PC
    In what way is it different? What do consoles do that a PC can't do or is bad on?

  4. #4
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    Quote Originally Posted by gosh View Post
    In what way is it different? What do consoles do that a PC can't do or is bad on?
    It has nothing to do with capability or whatever, it has to do with the design philosophy, instruction set and microarchitecture. Of course I can't expect you to understand how they work and what the difference is, and even if you did you'd play dumb just to piss people off and for the sake of creating an argument.

    This is the last post I'll ever make in response to your senseless baiting posts.. Get a hobby.

    God bless the ignore list.

  5. #5
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    Quote Originally Posted by bowman View Post
    It has nothing to do with capability or whatever, it has to do with the design philosophy, instruction set and microarchitecture. Of course I can't expect you to understand how they work and what the difference is, and even if you did you'd play dumb just to piss people off and for the sake of creating an argument.

    This is the last post I'll ever make in response to your senseless baiting posts.. Get a hobby.

    God bless the ignore list.
    Yea, JumpingJack showed Gosh tons and tons of data (run on his AMD and Intel systems with a HD4870X2) to show that FSB isn't an issue in these games and to show that bottlenecks don't exist. Of course, Gosh ignored all of the evidence shown. It doesn't matter how many times you tell him, he will always just play dumb to piss people off. I'm sure deep down, he knows FSB isn't an issue.

  6. #6
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    Quote Originally Posted by Clairvoyant129 View Post
    Yea, JumpingJack showed Gosh tons and tons of data (run on his AMD and Intel systems with a HD4870X2) to show that FSB isn't an issue in these games and to show that bottlenecks don't exist. Of course, Gosh ignored all of the evidence shown. It doesn't matter how many times you tell him, he will always just play dumb to piss people off. I'm sure deep down, he knows FSB isn't an issue.
    OT
    I pay attention to things that are right, In that thread I think that there was something to learn for everyone. I didn't know that games didn't adapt to resolution, that was my error. None in that thread explained that the cpu and gpu runs asynchronously. English is my second language so I have a problem to defend myself because it takes time for me to express it and that will of course make it look like I ignore the information.
    On topic
    If you have one explanation that makes sense for why GTA runs badly on the PC then I will listen. I do not listen to people that just say "bad optimize".

  7. #7
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    Quote Originally Posted by gosh View Post
    Question to those who thinks I am troll and say that GTA isn't optimized for the PC but that it isn't a FSB problem.

    Could you please explain what you need to do for the game so it will run good on PC? What is the problem with PC if you need to optimize it?
    Do you have any idea what FSB is?
    >i5-3570K
    >Asrock Z77E-ITX Wifi
    >Asus GTX 670 Mini
    >Cooltek Coolcube Black
    >CM Silent Pro M700
    >Crucial M4 128Gb Msata
    >Cooler Master Seidon 120M
    Hell yes its a mini-ITX gaming rig!

  8. #8
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    Quote Originally Posted by ownage View Post
    Do you have any idea what FSB is?
    It's a parrot

    Here is the main problem: http://www.xtremesystems.org/forums/...&postcount=164

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