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Thread: GTA IV - Quad or Core i7 needed!

  1. #101
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    Quote Originally Posted by Iconyu View Post
    So two extra cores at 3.6ghz gains me 6fps at 1280x1024? Not the most elegant parallel engine we've seen is it? I could probably gain 3fps from turning off my firewall and virus scanner.



    The PS3 and XB360 use internal up-scalers, the picture you thought was 1080P was up scaled from 1120×630 if I remember right.
    Thats why it looked like crap on my roommates ps3
    As Los Alamos director J. Robert Oppenheimer watched the demonstration, he later said that a line from the Hindu scripture the Bhagavad Gita came to mind:
    "I am become Death, the destroyer of worlds."
    Test director Kenneth Bainbridge in turn said to Oppenheimer, "Now we are all sons of b**ches." wiki

  2. #102
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    Maybe I'm in the minority, but I think it runs fine. Sure the optimization is horrible, but it was so with the console version. I have the PS3 version and the resolution is sub 720p (upscaled to 720p), looks like a blurry mess and is often below 30fps.

    With higher settings on the PC version with better hardware, I'm getting better visuals and better frame rates which is what I was expecting.

    I guess it's all about perspective: when you compare it to other PC games, yeah it's quite the disappointment, but when you compare it to the console versions, it seems fine. Sure there are things that need to be fixed, like the memory leak, lack of non-360 controller support, and odd errors, but I think its silly to expect this game to run as well as a PC exclusive game.

    That said, after spending a lot of time with the console version, I'm pretty pleased with the PC version. I get around 55fps with sigged rig at 1600x1200 with textures on high and higher car density (required VRAM: 858 available VRAM: 497 ).
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  3. #103
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    Hmm... seeing how it's probably more optimized for x360 hardware than PC hardware (triple-threading), should we except better performance on ATi cards?
    I'm curious to see how ATi cards perform when the GTAIV drivers release on Wed. Hopefully my 4850 512 can run this at 1920x1200.

  4. #104
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    GTA 4 incompatible wont install windows 7 6801 every other game ive thrown at it works fine much smoother than vista tho got to say that.

  5. #105
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    With 7 being a beta (more like a pre-alpha since release versions are actually the betas ) I would expect those sort of issues.

  6. #106
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    Core i7 920 @ 3.8Ghz
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    1280x1024
    Setings : High/high
    distance = 51%
    Detail: 100%





    Average = 65 Fps



    --------------------------
    --------------------------





    1920x1200
    Setungs : High/high
    distance = 28%
    Detail: 70%







    Average = 55.8 Fps




    Last edited by mascaras; 12-08-2008 at 08:25 AM.

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  7. #107
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    Wounder how the X2 will fair, since i will be using the 920/1600mhz also (hopefully)

    Thanks for results

  8. #108
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    What about E8400 @ 4.0Ghz?

    For my part I know nothing with any certainty, but the sight of the stars makes me dream.

    ..

  9. #109
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    Quote Originally Posted by Yukon Trooper View Post
    What about E8400 @ 4.0Ghz?
    http://www.pcgameshardware.de/aid,66...3_CPUs/?page=2

    there you go, e8500@4ghz.

    btw, does someone know if rockstar will release a demo of gta 4? i'd like to play it and see the performance myself before i decide whether it's running "ok" or not.
    Last edited by RaZz!; 12-08-2008 at 10:50 AM.
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  10. #110
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    Quote Originally Posted by RaZz! View Post
    there you go, e8500@4ghz.
    Danke schöen, RaZz!

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  11. #111
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    OMFG ROFLMAOZORZ.

    Is this cr*p running through a emulator ?
    There's little to none physics usage in the benchmark.
    No AI at all.
    The graphics are....shabby.
    Yet the performance is just a tad better than what we'd get with Crysis
    Good go Rockstar!

    By the way, AA ( Anti-Aliasing ) is NOT working guys, no matter what you do ( probably R* used deferred rendering ).
    I'm not sure if AF ( Anisotropic Filtering ) is applied as well ( no time to play the game myself to check it out ).

    Here's a quick crapmark run:

    Asus P5K3 Deluxe ( BIOS v1103 )
    Intel Core 2 Extreme QX9650 @ 3.67GHz ( 333MHz FSB x 11 )
    eVGA GeForce GTX 280 @ stock
    3GB A-Data DDR3-1333 7-7-7-24 1T

    1920x1080 @ 60Hz - 0xAA 0xAF nV Driver Settings @ High Quality
    Statistics
    Average FPS: 53.46
    Duration: 37.19 sec
    CPU Usage: 62%
    System memory usage: 62%
    Video memory usage: 82%

    Graphics Settings
    Video Mode: 1920 x 1080 (60 Hz)
    Texture Quality: High
    Render Quality: Highest
    View Distance: 100
    Detail Distance: 100

    Hardware
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    Service Pack 3
    Video Adapter: NVIDIA GeForce GTX 280
    Video Driver version: 180.84
    Audio Adapter: SB X-Fi Audio [EC00]
    Intel Pentium III Xeon processor

    File ID: Benchmark.cli


    1920x1080 @ 60Hz - 4xAA* 16xAF ( *AA IS NOT BEING APPLIED ) nV Driver Settings @ High Quality ( MS, Gamma Correct AA*, HQ Mipmaps, etc )
    Statistics
    Average FPS: 52.43
    Duration: 37.17 sec
    CPU Usage: 62%
    System memory usage: 61%
    Video memory usage: 86%

    Graphics Settings
    Video Mode: 1920 x 1080 (60 Hz)
    Texture Quality: High
    Render Quality: Highest
    View Distance: 100
    Detail Distance: 100

    Hardware
    Microsoft Windows XP Professional
    Service Pack 3
    Video Adapter: NVIDIA GeForce GTX 280
    Video Driver version: 180.84
    Audio Adapter: SB X-Fi Audio [EC00]
    Intel Pentium III Xeon processor

    File ID: Benchmark.cli
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  12. #112
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    BenchZowner i think your on to something using win xp looks like its getting more frames...your pentium 3 Xeon how many cores does it have?
    Last edited by VOID WARRANTY; 12-08-2008 at 12:12 PM.
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  13. #113
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    Quote Originally Posted by VOID WARRANTY View Post
    BenchZowner i think your on to something using win xp looks like its getting more frames...your pentium 3 Xeon how many cores does it have?
    4 Core 2 cores

    It's a Core 2 Extreme QX9650 ( Core 2 Quad, extreme edition with the unlocked multipliers ) [ it's just the game identifying the CPU incorrectly ]
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

  14. #114
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    Quote Originally Posted by 003 View Post
    So how is it the consoles run it so well then if it is so demanding even on Core i7?
    XBox 360 - 6 Cores, PS3 - 8 Cores go figure
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  15. #115
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    Quote Originally Posted by BenchZowner View Post
    4 Core 2 cores

    It's a Core 2 Extreme QX9650 ( Core 2 Quad, extreme edition with the unlocked multipliers ) [ it's just the game identifying the CPU incorrectly ]
    lol..so what was the oc on your quad when you did the benchmark?
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  16. #116
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    Quote Originally Posted by Chad Boga View Post
    I wonder how a Nehalem derived Dual Core at 3.6Ghz(with HT) would compare to a Nehalem Quad at 2.93/3.2Ghz with the games that will be coming out in the next 12 to 18 months?
    Disable 2 cores on an i7 and find out, send me a copy of GTA4 and I'll do it for you
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  17. #117
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    Quote Originally Posted by BenchZowner View Post
    Intel Core 2 Extreme QX9650 @ 3.67GHz ( 333MHz FSB x 11 )
    ^^

    Quote Originally Posted by VOID WARRANTY View Post
    lol..so what was the oc on your quad when you did the benchmark?
    See above.
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

  18. #118
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    Quote Originally Posted by lo squartatore View Post
    Mascaras i need a last hel by you.
    LAST ok ?


    thank you
    in private message


    here you have :



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    1680x1050
    High
    Highest
    distance : 36
    Detail: 100






    Quote Originally Posted by initialised View Post
    XBox 360 - 6 Cores, PS3 - 8 Cores go figure

    yep !


    but i think a new patch for the PC version should fix this !

    regards
    Last edited by mascaras; 12-08-2008 at 01:14 PM.

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  19. #119
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    The first patch is coming to fix the big woes:

    • A fix to the crash after legal screen that some German customers were reporting.
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    • Support for DirectInput controllers. Note: The current hack way of supporting these controllers may not work with the improved functionality. So we recommend you remove the hack before upgrading to the patch.

    Issues with power management software have also been fixed (slow speed, double speed issues). Even after the patch comes out setting power management software to maximum performance is recommended. We’ve seen cases where power management software does not detect the game is running and puts the CPU in green mode.

    Besides the patch we’ve also improved the way the Social Club handles data this should have greatly reduced or eliminated the Mma10 error. If you are still receiving this error after logging in and out of Social Club we would like to know as much info as you can about it.
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  20. #120
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    Quote Originally Posted by v0dka View Post
    I lolled

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  21. #121
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    Quote Originally Posted by 003 View Post
    So how is it the consoles run it so well then if it is so demanding even on Core i7?
    1) The console version is nerfed graphically

    2) Even so, this game stutters and lags like a mofo on my friends PS3.

  22. #122
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    yet another reason added to the list of reasons Lucid Hydra needs to hurry up and get here.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
    This Announcement of the delayed post above has been brought to you by Nvidia Inc.

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  23. #123
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    Mascars video shows that gta 4 uses only 3X% of the Core i7 Cpu @ 3.8Ghz
    so i guess any higer wont change the overall result of Fps

    i'd like to see Core i7 at 3.0Ghz Results and couldnt find any if any one finds please show it

  24. #124
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    Quote Originally Posted by 003 View Post
    So how is it the consoles run it so well then if it is so demanding even on Core i7?
    ^^ This.

    The game is a ty port job, if they spent any time actually porting it to the PC it would run just as well on average PC's as it does on consoles.

    Lazy port jobs don't mean you have to buy more hardware, they mean you shouldn't buy the game.

  25. #125
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    Quote Originally Posted by 003 View Post
    So how is it the consoles run it so well then if it is so demanding even on Core i7?
    You need to consider that the consoles are quite capable when it comes to the CPU's ability to process threads. The PS3's Cell has 6 SPE's available for processing threads (The 7th SPE is used for the system itself).

    The Xbox 360 Xenon CPU has "Three symmetrical cores, each two way SMT-capable and clocked at 3.2 GHz". That means it's capable of 6 threads, just like the Cell.

    A Core 2 Duo can only process 2 threads at a time, and a Core 2 Quad 4 threads. In terms of thread processing, the consoles have been ahead of the PC until only recently with the arrival of Core i7.



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